Commit Graph

2904 Commits (fa9689c5e7121acbda5e17371191b33f13c9d14f)

Author SHA1 Message Date
scrawl 2eaf96e3bf Make ResourceManager destructor virtual 9 years ago
scrawl dd2fbfc0a2 Fix windows build 9 years ago
scrawl 3d6323f13a Force-enable hasWater() for exterior cells (Fixes #3222) 9 years ago
scrawl 563807ee53 Share the StateSet used to invert front face 9 years ago
scrawl 6e7c6fdd7e Implement NiTexturingProperty::DecalTexture 9 years ago
scrawl 30d06bfe0e Add comment 9 years ago
scrawl 64636bd85a Improve error reporting 9 years ago
scrawl 2821f46a18 Corpse clearing fix 9 years ago
scrawl 8791063110 Fix "RigGeometry rendering with no skeleton" warnings in rare cases 9 years ago
scrawl 1e5b4bea0a Don't create an unnecessary osg::Group when copying over a rig 9 years ago
scrawl 27577ce765 Add ESM::Land::DEFAULT_HEIGHT 9 years ago
Marc Zinnschlag ebaeabc962 Merge remote-tracking branch 'scrawl/respawn' 9 years ago
scrawl 3a2dccad4b Implement 'Show' script instruction 9 years ago
scrawl c3ef387208 Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467) 9 years ago
scrawl f99cd15f00 Vanilla-compatible activate / onActivate (Fixes #1629)
See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
9 years ago
scrawl 195c3b9967 Merge pull request #904 from sandstranger/disable_opengles_anddroid
disable opengl es for Android by default
9 years ago
scrawl cdccf03228 Fix mismatched delete 9 years ago
sandstranger a7b78b37f5 disable opengles for Android by default 9 years ago
scrawl 5f4ace1bc2 Implement support for sphere map NiTextureEffects (Fixes #1827) 9 years ago
scrawl 062410bd8c Don't incorrectly remove TexEnv state 9 years ago
scrawl 90a99991d1 Use empty() instead of !size() 9 years ago
scrawl 8bd16e4d5a Don't compute the world matrix multiple times 9 years ago
scrawl 055d35a2b0 Revert "Warn about particle emitters that have multiple parent node paths"
Not working correctly because osg won't ignore camera nodes.

This reverts commit 1667c807be.
9 years ago
scrawl 1667c807be Warn about particle emitters that have multiple parent node paths 9 years ago
Marc Zinnschlag f9f91d5386 Merge remote-tracking branch 'origin/master' 9 years ago
scrawl cee608e31b Make it work with appveyor's outdated OSG build 9 years ago
scrawl 8e826eefe6 Add missing initialization 9 years ago
scrawl e25e0a0600 ShaderVisitor: assume the first texture unit is the diffuseMap 9 years ago
scrawl e7682e04ae Cleanup 9 years ago
scrawl cdefee3e64 Add call to MultiObjectCache::releaseGLObjects 9 years ago
scrawl 4ca6e91292 Fix in-code default settings so that we don't attempt to use shaders in OpenCS 9 years ago
scrawl 8f81df2bd3 Cleanup 9 years ago
scrawl 0db7163363 Add specular mapping for terrain 9 years ago
scrawl 171e293641 ShaderManager: insert #line directives when including files 9 years ago
scrawl f01e8a6950 Add specular mapping for objects 9 years ago
scrawl 5cf2441b10 ShaderVisitor: support automatic recognition of normal maps based on file pattern
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
9 years ago
scrawl 6a0ac824bd Fix terrain error in OpenCS 9 years ago
scrawl 7071d286e8 Fix inverted check for 16-bit indices 9 years ago
scrawl 4e5462bc19 Don't attempt to create a collision shape for an empty TriShape 9 years ago
scrawl ca0e1fe0e0 Set the osg::Material on the terrain root node 9 years ago
scrawl 6000e48bba Add terrain shaders and normal map support
Textures with _n filename suffix are automatically recognized as terrain normal maps.
9 years ago
scrawl 5e12a1b4ef Add enchanted item glow to the shader 9 years ago
scrawl 268594dcf1 Recreate shader in NpcAnimation::setAlpha 9 years ago
scrawl a73512afb7 Add shader settings to settings.cfg 9 years ago
scrawl 21c4dffed2 Add #include support in shaders 9 years ago
scrawl 22cc5c0965 Cache the Program 9 years ago
scrawl 456816f707 Use diffuse.a / vertex.a, use material emission 9 years ago
scrawl 3e854a84a2 Slightly more efficient applying of light state 9 years ago
scrawl f93b7ec943 Fix light state issue
GLSL does not respect gl_Disable(GL_LIGHTX), so we have to set unused lights to zero.

Sadly, this change makes the applying of the modelView matrix less efficient. So far I couldn't find a better solution, osg's state tracker keeps getting in the way. :(
9 years ago
scrawl 9376811213 Vertex lighting shader 9 years ago