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14 commits

Author SHA1 Message Date
Capostrophic
596dbbe70b Make sure fade operations properly end (bug #4639) 2019-06-06 12:25:01 +03:00
Andrei Kortunov
c2c24a76a4 Handle MyGUI exceptions inside destructors 2018-09-11 11:11:27 +04:00
scrawl
a4737d8417 Use MyGUI frame events for ScreenFader 2017-10-04 16:00:38 +00:00
scrawl
d78e822833 Add 'delay' argument for screen fading operations 2017-09-25 00:47:10 +02:00
scrawl
0e57f1317b Remove redundant setVisible(false) 2017-09-25 00:47:05 +02:00
scrawl
f6c227b966 Reset screen faders in clear()
Fixes a black screen when loading a game while waiting/resting.
2017-09-24 19:08:15 +02:00
scrawl
152f415b9a Change texture coordinates when falling back to player_hit_01 2015-12-07 18:32:58 +01:00
scrawl
d85d74e615 Use AdditiveLayer for the hit fader 2015-11-07 18:05:16 +01:00
scrawl
eecea4131f Reduce MyGUI includes 2015-01-10 02:50:43 +01:00
MiroslavR
8456741eaa Fix blindness and create a separate fader for it 2014-10-12 19:06:40 +02:00
MiroslavR
2162a9e1b9 Fall back to player_hit_01.dds if bm_player_hit_01.dds is not available 2014-10-11 23:09:20 +02:00
MiroslavR
0ae604990e Implement continuous damage indication (Fixes #1970) 2014-10-11 22:21:48 +02:00
MiroslavR
de2cb8926a Feature #1697: Queue fade operations, implement hit fader & werewolf overlay 2014-10-05 17:53:50 +02:00
scrawl
a18cec7c8e Use a MyGUI widget to render the screen fader (Fixes #1741, Fixes #1719) 2014-08-01 16:25:41 +02:00