Capostrophic
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596dbbe70b
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Make sure fade operations properly end (bug #4639)
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2019-06-06 12:25:01 +03:00 |
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Andrei Kortunov
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c2c24a76a4
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Handle MyGUI exceptions inside destructors
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2018-09-11 11:11:27 +04:00 |
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scrawl
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a4737d8417
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Use MyGUI frame events for ScreenFader
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2017-10-04 16:00:38 +00:00 |
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scrawl
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d78e822833
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Add 'delay' argument for screen fading operations
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2017-09-25 00:47:10 +02:00 |
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scrawl
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0e57f1317b
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Remove redundant setVisible(false)
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2017-09-25 00:47:05 +02:00 |
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scrawl
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f6c227b966
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Reset screen faders in clear()
Fixes a black screen when loading a game while waiting/resting.
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2017-09-24 19:08:15 +02:00 |
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scrawl
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152f415b9a
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Change texture coordinates when falling back to player_hit_01
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2015-12-07 18:32:58 +01:00 |
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scrawl
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d85d74e615
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Use AdditiveLayer for the hit fader
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2015-11-07 18:05:16 +01:00 |
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scrawl
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eecea4131f
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Reduce MyGUI includes
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2015-01-10 02:50:43 +01:00 |
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MiroslavR
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8456741eaa
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Fix blindness and create a separate fader for it
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2014-10-12 19:06:40 +02:00 |
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MiroslavR
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2162a9e1b9
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Fall back to player_hit_01.dds if bm_player_hit_01.dds is not available
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2014-10-11 23:09:20 +02:00 |
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MiroslavR
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0ae604990e
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Implement continuous damage indication (Fixes #1970)
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2014-10-11 22:21:48 +02:00 |
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MiroslavR
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de2cb8926a
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Feature #1697: Queue fade operations, implement hit fader & werewolf overlay
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2014-10-05 17:53:50 +02:00 |
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scrawl
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a18cec7c8e
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Use a MyGUI widget to render the screen fader (Fixes #1741, Fixes #1719)
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2014-08-01 16:25:41 +02:00 |
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