Andrei Kortunov
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8ca3c3b123
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
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Capostrophic
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216e1ab16f
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Always include <memory> for smart pointers in MWGui
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2019-02-25 18:50:51 +03:00 |
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scrawl
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a4737d8417
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Use MyGUI frame events for ScreenFader
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2017-10-04 16:00:38 +00:00 |
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scrawl
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d78e822833
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Add 'delay' argument for screen fading operations
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2017-09-25 00:47:10 +02:00 |
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scrawl
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f6c227b966
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Reset screen faders in clear()
Fixes a black screen when loading a game while waiting/resting.
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2017-09-24 19:08:15 +02:00 |
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Bret Curtis
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d785344fad
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purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
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2017-06-09 19:08:53 +02:00 |
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scrawl
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152f415b9a
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Change texture coordinates when falling back to player_hit_01
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2015-12-07 18:32:58 +01:00 |
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scrawl
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d85d74e615
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Use AdditiveLayer for the hit fader
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2015-11-07 18:05:16 +01:00 |
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MiroslavR
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2162a9e1b9
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Fall back to player_hit_01.dds if bm_player_hit_01.dds is not available
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2014-10-11 23:09:20 +02:00 |
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MiroslavR
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0ae604990e
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Implement continuous damage indication (Fixes #1970)
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2014-10-11 22:21:48 +02:00 |
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MiroslavR
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de2cb8926a
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Feature #1697: Queue fade operations, implement hit fader & werewolf overlay
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2014-10-05 17:53:50 +02:00 |
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scrawl
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399fa90ef1
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Add missing include guard
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2014-08-10 16:56:54 +02:00 |
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scrawl
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a18cec7c8e
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Use a MyGUI widget to render the screen fader (Fixes #1741, Fixes #1719)
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2014-08-01 16:25:41 +02:00 |
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