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12 commits

Author SHA1 Message Date
elsid
69df6098e5
Report frame number, number of actors and objects to stats 2020-05-22 17:39:18 +02:00
Capostrophic
c03ed4cd50 Include cleanup 2019-02-19 18:40:33 +03:00
Andrei Kortunov
a53333c3d5 Native animated containers support (feature #4730) 2018-12-13 23:11:16 +04:00
MiroslavR
b65f379b7f Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
Arthur Moore
5e6fcc2aef Alert the user if attempting to play an animation fails
This is mostly propogating the error up the stack so the game can do something about it.
Working on avoiding log spam from calling an animation that doesn't exist every frame.
2015-07-30 08:00:26 -04:00
scrawl
de8e5f0db1 Restore projectiles 2015-06-01 21:41:13 +02:00
scrawl
205e8aa4e9 Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
Lukasz Gromanowski
5c5f87445b Fixes for "Conditional jump or move depends on uninitialised value(s)"
and memleaks reported by valgrind.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-30 21:47:06 +01:00
Chris Robinson
3a1facefdf Store a pointer to the character controller for non-actor objects 2013-07-15 23:47:04 -07:00
Marc Zinnschlag
9dbd024076 another minor fix 2013-04-01 17:30:54 +02:00
Marc Zinnschlag
26db983599 minor fix 2013-04-01 10:46:08 +02:00
Chris Robinson
04aeb3dd07 Rename Mechanics' Activators to Objects 2013-03-31 17:32:38 -07:00