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36 commits

Author SHA1 Message Date
Capostrophic
a211527b4b Fix AppVeyor warnings 2020-08-07 09:59:16 +03:00
Andrei Kortunov
9f349e8d91 Use more C++11 in the scripting system code 2020-07-30 20:57:25 +04:00
Andrei Kortunov
b05d071e69 Resume failed scripts execution after game reload (feature #5524) 2020-07-14 10:53:01 +04:00
unknown
3b4782959e Allow targeting non-unique actors with StartScript (bug #2311) 2020-05-10 14:57:06 +02:00
Evil Eye
8c433d587c less complicated context override 2020-04-04 14:09:00 +02:00
Evil Eye
a16727d5e3 implement move constructor 2020-04-02 20:27:52 +02:00
Evil Eye
8958e29187 reset errorhandler context 2020-04-02 20:14:52 +02:00
Andrei Kortunov
bd2188a0f8 Use the logging system for compiler errors 2019-04-23 22:20:18 +04:00
Andrei Kortunov
5a4d0cec3a Use new logging system for game itself 2018-08-14 23:05:43 +04:00
scrawl
29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
scrawl
3f27c8cc97 Always print context for script warnings to remove the need for verbose option
(Fixes #2813)
2017-02-21 04:32:59 +01:00
Marc Zinnschlag
2a981a5272 make sure local variables are loaded when trying to access them from outside of a script (Fixes #2659) 2015-09-15 13:58:07 +02:00
scrawl
67bd6cd708 Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
2015-08-18 23:06:12 +02:00
Marc Zinnschlag
c97845d35d better script compiler diagnostics 2014-10-17 10:59:25 +02:00
scrawl
7252cb63a6 Fix cppcheck issues 2014-09-26 17:48:14 +02:00
Marc Zinnschlag
9f69db0d69 added missing const to ScriptManager::getLocals 2014-07-25 08:12:53 +02:00
Marc Zinnschlag
2e355df8b3 removed function ScriptManager::getLocalIndex (was redundant and was also depending on precompiled scripts) 2014-07-25 07:59:50 +02:00
Marc Zinnschlag
d87630b41a blacklisting for scripts in OpenMW 2014-07-21 09:34:10 +02:00
scrawl
a4ce9d6a7f Always show the script name when a script fails to compile 2014-06-20 23:56:21 +02:00
Marc Zinnschlag
451e1f413b instead of using pre-compiled variable lists for remote member access get the variable list from the remote script on the fly 2014-02-14 11:15:16 +01:00
Marc Zinnschlag
dc433a3c09 fixed case handling problem for local variable access 2014-02-12 13:38:16 +01:00
Marc Zinnschlag
9de2922d22 fixed case problem in remote member variable access 2014-02-11 13:56:56 +01:00
Marc Zinnschlag
4ee43612f6 added new switch: --script-warn 2014-02-02 14:09:59 +01:00
scrawl
03cf383be7 Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
	apps/openmw/mwgui/referenceinterface.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwscript/cellextensions.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/store.cpp
	apps/openmw/mwworld/worldimp.cpp
2014-01-24 18:28:35 +01:00
scrawl
154fae9f25 Don't suppress exceptions thrown while running scripts 2014-01-08 19:52:57 +01:00
Marc Zinnschlag
74793c1c2f globals script cleanup; fixed potential case folding bug 2013-12-12 13:15:38 +01:00
Miroslav Puda
3cebb41459 missing break 2013-05-21 21:04:15 +02:00
scrawl
c41f119ba6 Added new game button 2013-05-15 17:54:18 +02:00
scrawl
b0199c703c Companion UI 2013-03-31 13:13:46 +02:00
Marc Zinnschlag
a95431c387 fix 2013-02-23 20:20:40 +01:00
Marc Zinnschlag
3472a6f180 workaround for infinite recursion during local variable access 2013-02-23 14:40:56 +01:00
greye
b3ad872845 new interface in manualref, fix various typos 2012-11-06 13:43:48 +04:00
greye
ff8da265ed applying new interface vol.9, inconsistent 2012-11-06 12:36:21 +04:00
greye
2057f5619e move ESMStore to MWWorld 2012-11-05 17:18:01 +04:00
greye
7606ebafd6 resolving conflicts, minor update 2012-09-17 11:37:50 +04:00
Marc Zinnschlag
28ecfb4290 Issue #107: ScriptManager is accessed only through the interface class from now on 2012-08-08 15:18:55 +02:00
Renamed from apps/openmw/mwscript/scriptmanager.cpp (Browse further)