David Cernat
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4940687455
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[General] Remove 'using namespace std' from multiplayer components
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2021-03-21 00:07:12 +02:00 |
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David Cernat
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154a9ce5a6
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[General] Fix declarations hiding class members, part 2
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2019-12-04 10:17:33 +02:00 |
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David Cernat
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904f804ea2
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[General] Modernize packet style for PlayerSpellbook
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2019-10-24 19:27:37 +03:00 |
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David Cernat
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8fbed1f808
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[General] Remove custom data from PlayerSpellbook packet
It has never made sense to have custom spell data in PlayerSpellbook packets, so it has been removed.
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2018-07-24 20:58:55 +03:00 |
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Koncord
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99158beb2e
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[General] Change effectCount type to unsigned
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2018-07-03 03:32:46 +08:00 |
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Koncord
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23684489da
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[General] Fix clang-tidy warning
Converting integer literal to bool, use bool literal instead
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2018-07-03 02:50:21 +08:00 |
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Unknown
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bfbfbeac43
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Added networking and saving for custom spells
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2017-07-31 03:45:47 +10:00 |
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Koncord
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556bf18535
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[General] Minor improvements for player packets
Add compression, remove useless loop iterations
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2017-06-03 02:23:34 +08:00 |
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David Cernat
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7ec431ce3d
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[General] Make packet style more consistent
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2017-05-24 22:09:35 +03:00 |
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Koncord
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690211ad99
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[General] Extract BaseEvent & BasePlayer from packets to functions
Move Send and Read functions to BasePacket
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2017-03-06 18:40:07 +08:00 |
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David Cernat
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75392297b5
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[General] Use vector::at in most places
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2017-02-05 19:01:06 +02:00 |
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David Cernat
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f314b13edf
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[General] Rename item health into charge, for consistency with OpenMW
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2017-02-05 14:56:27 +02:00 |
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David Cernat
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04d45b9dbb
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[General] Rename packets to show they are for players only, not NPCs
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2017-02-05 09:01:33 +02:00 |
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