1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-21 13:23:52 +00:00
Commit graph

10 commits

Author SHA1 Message Date
Koncord
fc3f2483ee [Server] Add manual Server Plugins sort 2017-10-19 10:24:17 +08:00
Koncord
7a0b45d456 [Server] Load mods in dependencies order 2017-10-18 21:30:36 +08:00
David Cernat
bbac26294f [Server] Fix typos and make all files end with newlines 2017-10-17 07:44:10 +03:00
David Cernat
3284769fef [Server] Add getModFolder() script function and Config environment 2017-09-23 13:52:51 +03:00
David Cernat
d591180e99 [Server] Clean up logAppend and add new message for server shutdown 2017-09-20 16:30:12 +03:00
Koncord
6decd148e5 [Server] Fix build on Windows 2017-09-13 11:06:53 +08:00
Koncord
66fdba957b [Server] Add getDataFolder() to Script API 2017-08-31 16:25:43 +08:00
Koncord
1d16958910 [Server] Fix multiple calls of ON_POST_INIT 2017-08-31 16:20:50 +08:00
Koncord
60fc0bedb8 [Server] Use lower case for methods 2017-08-30 13:56:53 +08:00
Koncord
2d0840cb3a [General] Modernize Script API
This commit changes the style of tes3mp serverside scripting mods. Short list of changes:
* Break compatibility with old server mods
* OOP style lua API
* Basic dependency checker, allowing the installation of multiple server mods without changing configs
* Remove support for C++ plugins
* Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2);
* Support GCC, Clang and MSVC compilers
* New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR";
* New entity "Command controller" for registering new chat commands;
* New Event system
* Simplified Timer API
* All Lua mods now run in their own environments
* Add global namespace - Data that can be used for communicating between mods
* Player and Actor inherit base class NetActor
2017-08-28 00:15:56 +08:00