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2417 commits

Author SHA1 Message Date
elsid
ff478aba6d
Use actor half extent for interior cells 2018-10-13 22:16:33 +03:00
elsid
dc09674362
Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
elsid
dbb1d99bff
Add NavMeshItem generation to fix update NavMesh for render 2018-10-13 22:16:30 +03:00
elsid
faaf50446d
Option to initially enable NavMesh render 2018-10-13 22:16:28 +03:00
elsid
70a369f70e
Add command to enable NavMesh render
togglenavmesh or tnm
2018-10-13 22:16:28 +03:00
Capostrophic
47b1b0ac39 Re-fix water reflections while making a no-GUI screenshot 2018-10-10 22:44:26 +03:00
Andrei Kortunov
e06f0b797a Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
Marc Zinnschlag
b410d87aae Merged pull request #1952 2018-10-03 13:19:28 +02:00
Andrei Kortunov
3896a2eba6 Do not use a PartHolder for spell effect node 2018-10-01 20:18:20 +04:00
Andrei Kortunov
632045e145 Improve the 'part has no parents' warning 2018-10-01 20:18:19 +04:00
Andrei Kortunov
4dc424036f Cleanup magic effects, when create a new ActorAnimation 2018-10-01 20:17:58 +04:00
Kyle Cooley
e2ac392a40 Move common stuff to scene util, fix errors with 1st person meshes 2018-09-27 13:14:59 +04:00
Kyle Cooley
8444ee9981 Start rendering npc's 2018-09-27 13:14:59 +04:00
Marc Zinnschlag
7be9f2ca45 Merged pull request #1891 2018-09-21 11:38:19 +02:00
Andrei Kortunov
bdd9eba2b8 Use C++ limits instead of C ones 2018-09-20 16:02:26 +04:00
Andrei Kortunov
70ed8fd1a9 Use constants instead of widely used magic numbers (task #4645) 2018-09-17 19:22:50 +04:00
Andrei Kortunov
adbaeb7cca Improve GUI scaling (bug #3288) 2018-09-12 14:31:01 +04:00
Andrei Kortunov
e5a81b1f99 Fix some issues, found by Coverity Scan 2018-09-10 16:35:27 +04:00
Capostrophic
7ef6fa9f61 Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
Andrei Kortunov
60698e6f8a Optimize new magic effects update system 2018-08-26 21:02:14 +04:00
Andrei Kortunov
3d4f5536d2 Check for impact immediately when launch a projectile (bug #3059) 2018-08-24 15:03:54 +04:00
Andrei Kortunov
31f8bea1dd Rework spell effects management 2018-08-17 12:41:13 +04:00
Andrei Kortunov
8516aee6e0 Implement getHalfExtents() for non-actor objects 2018-08-17 12:40:01 +04:00
Andrei Kortunov
5a4d0cec3a Use new logging system for game itself 2018-08-14 23:05:43 +04:00
Andrei Kortunov
b7859b3fa9 Cap underwater view distance (bug #4565) 2018-08-08 13:22:40 +04:00
Andrei Kortunov
12144de8ed Initialize missing variables 2018-08-01 20:18:37 +04:00
Andrei Kortunov
770d86f9bd Initialize cubeSize variable for 360 degrees screenshots correctly 2018-08-01 19:36:55 +04:00
Andrei Kortunov
3c7ab976c3 Ignore movement from scripted animations (bug #4475) 2018-06-27 08:22:45 +04:00
Capostrophic
ecafcefae9
Fall back to regular head when getVampireHead fails 2018-06-24 14:39:48 +03:00
Andrei Kortunov
c195144b17 Take transformation from first node with given name in file (bug #4469) 2018-06-20 14:24:32 +04:00
Marc Zinnschlag
a8ad530db9 Merged pull request #1749 2018-06-19 11:33:08 +02:00
Miloslav Číž
477e1437d2 Resolve conflicts 2018-06-14 15:30:28 +02:00
Miloslav Číž
d629c30fdb
Merge branch 'master' into screenshot360 2018-06-13 21:16:28 +02:00
Miloslav Číž
c3d7ee5a9e Resolve merge conflicts 2018-06-13 08:22:37 +02:00
Miloslav Číž
db8aaa74d6 Start cell border debug drawing 2018-06-13 01:48:31 +02:00
Andrei Kortunov
f299be8158 Play scripted animations even if SkipAnim is used 2018-06-12 16:07:36 +04:00
Andrei Kortunov
fea34bd73f Added support for per-group animation files 2018-06-08 17:04:15 +04:00
David Cernat
04a2025340 Fix crash when adding items to certain disabled creatures (bug #4441) 2018-06-05 18:09:10 +03:00
scrawl
cfdf99f601
Revert "Merged pull request #1573"
This reverts commit 7324bd368f, reversing
changes made to 810e4416f6.
2018-05-26 11:39:30 +00:00
Marc Zinnschlag
7324bd368f Merged pull request #1573 2018-05-23 17:00:29 +02:00
Andrei Kortunov
df459199dd Avoid left shift of negative value 2018-05-16 12:59:05 +04:00
Andrei Kortunov
22fb1f3403 Play spellcasting effects from objects 2018-04-30 17:12:06 +04:00
scrawl
b995584ad2
Merge pull request #1688 2018-04-29 14:27:55 +00:00
Capostrophic
6b47f72959
Set character preview scene ambient to 0, 0, 0 2018-04-25 15:31:49 +03:00
scrawl
bdf1070852
Merge pull request #1688 2018-04-25 11:54:26 +00:00
Capostrophic
bfcdf660f2 Utilize inventory character preview lighting rotation fallback settings 2018-04-23 22:48:15 +03:00
Capostrophic
b69e812a52 Utilize inventory character preview lighting color fallback settings 2018-04-22 22:37:27 +03:00
scrawl
0982d2175a
Merge pull request #1473 2018-04-09 20:23:43 +00:00
bret curtis
4890ecd357 remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb 2018-03-27 20:20:40 +02:00
Chris Robinson
01dbac7b15 Don't use a different setting for distant viewing distance 2018-03-04 11:37:57 -08:00