elsid
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ff478aba6d
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Use actor half extent for interior cells
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2018-10-13 22:16:33 +03:00 |
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elsid
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dc09674362
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Add command and settings option to enable actors paths render
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2018-10-13 22:16:32 +03:00 |
|
elsid
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dbb1d99bff
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Add NavMeshItem generation to fix update NavMesh for render
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2018-10-13 22:16:30 +03:00 |
|
elsid
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faaf50446d
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Option to initially enable NavMesh render
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2018-10-13 22:16:28 +03:00 |
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elsid
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70a369f70e
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Add command to enable NavMesh render
togglenavmesh or tnm
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2018-10-13 22:16:28 +03:00 |
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Capostrophic
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47b1b0ac39
|
Re-fix water reflections while making a no-GUI screenshot
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2018-10-10 22:44:26 +03:00 |
|
Andrei Kortunov
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e06f0b797a
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
|
Marc Zinnschlag
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b410d87aae
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Merged pull request #1952
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2018-10-03 13:19:28 +02:00 |
|
Andrei Kortunov
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3896a2eba6
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Do not use a PartHolder for spell effect node
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2018-10-01 20:18:20 +04:00 |
|
Andrei Kortunov
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632045e145
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Improve the 'part has no parents' warning
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2018-10-01 20:18:19 +04:00 |
|
Andrei Kortunov
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4dc424036f
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Cleanup magic effects, when create a new ActorAnimation
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2018-10-01 20:17:58 +04:00 |
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Kyle Cooley
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e2ac392a40
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Move common stuff to scene util, fix errors with 1st person meshes
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2018-09-27 13:14:59 +04:00 |
|
Kyle Cooley
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8444ee9981
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Start rendering npc's
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2018-09-27 13:14:59 +04:00 |
|
Marc Zinnschlag
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7be9f2ca45
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Merged pull request #1891
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2018-09-21 11:38:19 +02:00 |
|
Andrei Kortunov
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bdd9eba2b8
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Use C++ limits instead of C ones
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2018-09-20 16:02:26 +04:00 |
|
Andrei Kortunov
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70ed8fd1a9
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Use constants instead of widely used magic numbers (task #4645)
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2018-09-17 19:22:50 +04:00 |
|
Andrei Kortunov
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adbaeb7cca
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Improve GUI scaling (bug #3288)
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2018-09-12 14:31:01 +04:00 |
|
Andrei Kortunov
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e5a81b1f99
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Fix some issues, found by Coverity Scan
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2018-09-10 16:35:27 +04:00 |
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Capostrophic
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7ef6fa9f61
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
|
Andrei Kortunov
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60698e6f8a
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Optimize new magic effects update system
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2018-08-26 21:02:14 +04:00 |
|
Andrei Kortunov
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3d4f5536d2
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Check for impact immediately when launch a projectile (bug #3059)
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2018-08-24 15:03:54 +04:00 |
|
Andrei Kortunov
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31f8bea1dd
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Rework spell effects management
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2018-08-17 12:41:13 +04:00 |
|
Andrei Kortunov
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8516aee6e0
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Implement getHalfExtents() for non-actor objects
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2018-08-17 12:40:01 +04:00 |
|
Andrei Kortunov
|
5a4d0cec3a
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Use new logging system for game itself
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2018-08-14 23:05:43 +04:00 |
|
Andrei Kortunov
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b7859b3fa9
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Cap underwater view distance (bug #4565)
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2018-08-08 13:22:40 +04:00 |
|
Andrei Kortunov
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12144de8ed
|
Initialize missing variables
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2018-08-01 20:18:37 +04:00 |
|
Andrei Kortunov
|
770d86f9bd
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Initialize cubeSize variable for 360 degrees screenshots correctly
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2018-08-01 19:36:55 +04:00 |
|
Andrei Kortunov
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3c7ab976c3
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Ignore movement from scripted animations (bug #4475)
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2018-06-27 08:22:45 +04:00 |
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Capostrophic
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ecafcefae9
|
Fall back to regular head when getVampireHead fails
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2018-06-24 14:39:48 +03:00 |
|
Andrei Kortunov
|
c195144b17
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Take transformation from first node with given name in file (bug #4469)
|
2018-06-20 14:24:32 +04:00 |
|
Marc Zinnschlag
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a8ad530db9
|
Merged pull request #1749
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2018-06-19 11:33:08 +02:00 |
|
Miloslav Číž
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477e1437d2
|
Resolve conflicts
|
2018-06-14 15:30:28 +02:00 |
|
Miloslav Číž
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d629c30fdb
|
Merge branch 'master' into screenshot360
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2018-06-13 21:16:28 +02:00 |
|
Miloslav Číž
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c3d7ee5a9e
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Resolve merge conflicts
|
2018-06-13 08:22:37 +02:00 |
|
Miloslav Číž
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db8aaa74d6
|
Start cell border debug drawing
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2018-06-13 01:48:31 +02:00 |
|
Andrei Kortunov
|
f299be8158
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Play scripted animations even if SkipAnim is used
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2018-06-12 16:07:36 +04:00 |
|
Andrei Kortunov
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fea34bd73f
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Added support for per-group animation files
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2018-06-08 17:04:15 +04:00 |
|
David Cernat
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04a2025340
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Fix crash when adding items to certain disabled creatures (bug #4441)
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2018-06-05 18:09:10 +03:00 |
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scrawl
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cfdf99f601
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Revert "Merged pull request #1573"
This reverts commit 7324bd368f , reversing
changes made to 810e4416f6 .
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2018-05-26 11:39:30 +00:00 |
|
Marc Zinnschlag
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7324bd368f
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Merged pull request #1573
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2018-05-23 17:00:29 +02:00 |
|
Andrei Kortunov
|
df459199dd
|
Avoid left shift of negative value
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2018-05-16 12:59:05 +04:00 |
|
Andrei Kortunov
|
22fb1f3403
|
Play spellcasting effects from objects
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2018-04-30 17:12:06 +04:00 |
|
scrawl
|
b995584ad2
|
Merge pull request #1688
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2018-04-29 14:27:55 +00:00 |
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Capostrophic
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6b47f72959
|
Set character preview scene ambient to 0, 0, 0
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2018-04-25 15:31:49 +03:00 |
|
scrawl
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bdf1070852
|
Merge pull request #1688
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2018-04-25 11:54:26 +00:00 |
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Capostrophic
|
bfcdf660f2
|
Utilize inventory character preview lighting rotation fallback settings
|
2018-04-23 22:48:15 +03:00 |
|
Capostrophic
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b69e812a52
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Utilize inventory character preview lighting color fallback settings
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2018-04-22 22:37:27 +03:00 |
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scrawl
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0982d2175a
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Merge pull request #1473
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2018-04-09 20:23:43 +00:00 |
|
bret curtis
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4890ecd357
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remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb
|
2018-03-27 20:20:40 +02:00 |
|
Chris Robinson
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01dbac7b15
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Don't use a different setting for distant viewing distance
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2018-03-04 11:37:57 -08:00 |
|