1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-08-11 11:14:06 +00:00

Commit graph

  • 14977f79e2 Merge fixes Mads Buvik Sandvei 2020-07-22 20:01:56 +0200
  • 1023ef6e49 Merge remote-tracking branch 'remotes/origin/master' into openxr_vr Mads Buvik Sandvei 2020-07-22 18:56:25 +0200
  • fc75c902f6 Slight refactoring Mads Buvik Sandvei 2020-07-22 18:23:54 +0200
  • d923c3f77a shareable shadow maps Mads Buvik Sandvei 2020-07-22 14:37:43 +0200
  • 90c3089370 Update sdlvideowrapper.cpp Mads Buvik Sandvei 2020-07-22 12:17:03 +0000
  • 40e9b970b9 cmake versioning Mads Buvik Sandvei 2020-07-22 14:13:15 +0200
  • cdb8505f1d Use FetchContent feature of CMake to include openxr dependency instead of the old way. Mads Buvik Sandvei 2020-07-21 20:47:13 +0200
  • 49b78ef463 Merge branch 'preview_mode2' into 'master' elsid 2020-07-21 17:46:23 +0000
  • 01b7e9da25 Merge branch 'openxr_vr' of https://gitlab.com/madsbuvi/openmw into openxr_vr Mads Buvik Sandvei 2020-07-21 14:36:26 +0200
  • b5675b7525 Configuration option for oculus prediction time workaround Mads Buvik Sandvei 2020-07-21 14:36:11 +0200
  • c9e761eb88 Merge remote-tracking branch 'remotes/origin/master' into openxr_vr Mads Buvik Sandvei 2020-07-21 13:58:52 +0200
  • 1753c4d7c0 Update README.md Mads Buvik Sandvei 2020-07-21 11:38:28 +0000
  • 5e729a0e82 Improved XR event processing logic. Particularly, handling session stop/start in a more predictable, less crashy manner. Added disabling of rendering when XR session is not running. Mads Buvik Sandvei 2020-07-21 12:28:39 +0200
  • 2a4bdfedc1 Add CI option for VR build in before script. Slight cmake refactoring. Mads Buvik Sandvei 2020-07-20 20:41:31 +0200
  • 21aac5d610 Merge branch 'vr_single_pass_shadows' into 'openxr_vr' Mads Buvik Sandvei 2020-07-20 13:03:48 +0000
  • e0b51af395 Sharing shadow maps across eyes. Does not yet expand frustum. Mads Buvik Sandvei 2020-07-20 13:03:48 +0000
  • 62c8ea373b Fix not completely correct camera transition when switching from 1st person to 3rd person if armed. Petr Mikheev 2020-07-19 22:12:17 +0200
  • d78b227670 Fix inverted preview rotation when using controller Petr Mikheev 2020-07-19 11:53:39 +0200
  • 2e6aa155a3 New settings 'preview if stand still' and 'deferred preview rotation'. Petr Mikheev 2020-07-18 13:27:53 +0200
  • 9f850b6ffc Move deferred rotation logic from renderingmanager.cpp to camera.cpp Petr Mikheev 2020-07-18 11:48:46 +0200
  • 63cab4052d Refactoring in mwrender::Camera. enum for normal/preview/vanity mode. Petr Mikheev 2020-07-18 10:27:13 +0200
  • 58d8367cb0 [Client] Handle input from server-sent custom messageboxes less hackily David Cernat 2020-07-18 01:36:13 +0200
  • 8ac7ffc32b Remove 'separate preview camera' and make the new behavior the default one. Petr Mikheev 2020-07-17 01:11:09 +0200
  • eb1641dd86 [Client] Fix crashes caused by current modals with invalid widgets David Cernat 2020-07-17 21:07:09 +0200
  • 4d206d2c67 Improved preview mode Petr Mikheev 2020-06-27 00:58:33 +0200
  • c3b581131d Merge branch 'third_person_fix' into 'master' elsid 2020-07-17 18:11:35 +0000
  • f824965fca Merge branch 'camera_smooth_zoom_out' into 'master' psi29a 2020-07-17 16:22:09 +0000
  • e40b309d83 move project/cmake to top; set OpenGL_GL_PREFERENCE to LEGACY since we use GL2 and GLNVD is for GL3 and up (https://github.com/openscenegraph/OpenSceneGraph/issues/639); set our RTD to point to stable and not master, stable follows our latest stable release Bret Curtis 2020-07-17 16:23:12 +0200
  • 8ac143c983 Camera can pull out after clearing obstruction instead of instant snapback. Petr Mikheev 2020-07-16 23:32:59 +0200
  • 68148f5ec7 1. Skip smooth camera transition after changing cell; 2. Fix 'zoom out when move' for extremely high speed; Petr Mikheev 2020-07-16 22:21:50 +0200
  • b7bda3544b MyGUI version guard. Mads Buvik Sandvei 2020-07-16 12:31:57 +0200
  • a890c951bc
    Merge pull request #2966 from elsid/sound_init Bret Curtis 2020-07-16 09:06:34 +0200
  • f451bf2a35 typo Mads Buvik Sandvei 2020-07-15 23:25:22 +0200
  • 47b7837d7c Make use of the layer depth extension Mads Buvik Sandvei 2020-07-15 23:17:16 +0200
  • 9240833bda
    Init sound by a single object elsid 2020-07-12 15:25:14 +0200
  • a83b32074f
    Update CHANGELOG.md Bret Curtis 2020-07-14 22:22:52 +0200
  • 8323f7f68d Alternative fix Mads Buvik Sandvei 2020-07-14 19:54:50 +0200
  • 74c67218e4
    Merge pull request #2968 from elsid/fix_flee_cliff_racers Bret Curtis 2020-07-14 17:04:04 +0200
  • 7ea1eac115 Merge branch 'yet-another-windows-shared-runner-attempt' into 'master' AnyOldName3 2020-07-14 14:38:05 +0000
  • 8aa57a745a Fix Mads Buvik Sandvei 2020-07-14 13:19:51 +0200
  • e98ae3262e
    Merge pull request #2969 from akortunov/scripts Bret Curtis 2020-07-14 10:44:58 +0200
  • b05d071e69 Resume failed scripts execution after game reload (feature #5524) Andrei Kortunov 2020-07-14 10:53:01 +0400
  • cd4ab320d8 Don't bother trying to set a PowerShell array from YAML AnyOldName3 2020-07-13 22:34:58 +0100
  • 000b52fc05 Swap quotes around AnyOldName3 2020-07-13 22:03:48 +0100
  • b7c1c52439
    Adjust actor rotation when flee by axis x elsid 2020-07-13 20:04:23 +0200
  • 1720e2e1fd CI kick AnyOldName3 2020-07-13 18:47:42 +0100
  • a03fd03302 YAML wants lots of quotes AnyOldName3 2020-07-13 18:04:25 +0100
  • a43766bbc8 Try removing bashism reliance AnyOldName3 2020-07-13 18:02:05 +0100
  • 5549ddab97 Split CS into separate jobs so build time is less tight. AnyOldName3 2020-07-13 17:08:46 +0100
  • 6a8e736bd2 Revert "Time commands" AnyOldName3 2020-07-13 16:53:23 +0100
  • bb16d66e02 Merge branch 'openxr_vr' of https://gitlab.com/madsbuvi/openmw.git into openxr_vr Mads Buvik Sandvei 2020-07-13 14:56:30 +0200
  • 658b5033e6 OpenXR build and distribution (windows) Mads Buvik Sandvei 2020-07-13 14:55:04 +0200
  • d3f23220de [Client] Only require cellStore for ConsoleCommand packets with objects David Cernat 2020-07-13 13:04:02 +0200
  • bcd526b706 Merge branch 'third_person_new' into 'master' elsid 2020-07-13 09:42:19 +0000
  • c132646b97 Time commands AnyOldName3 2020-07-13 01:44:08 +0100
  • 0d1fb31358 Revert "Revert "Build the CS again."" AnyOldName3 2020-07-12 22:39:24 +0100
  • 7676a36b32 Time a build with the reduced cache AnyOldName3 2020-07-12 22:38:48 +0100
  • a5da59e840
    Merge pull request #2967 from Capostrophic/casesensitivity Bret Curtis 2020-07-12 22:41:24 +0200
  • 383fa3d3ab Make 'zoom out when move' configurable. Petr Mikheev 2020-07-12 21:03:18 +0200
  • 173c1fdabb Make transition in 'auto switch shoulder' smoother. Petr Mikheev 2020-07-12 01:55:20 +0200
  • 51173ebcf5 Refactoring. Move all code related to 'view over shoulder' to a separate file. Petr Mikheev 2020-07-11 14:21:18 +0200
  • 5bdf61a886 Slightly pulls camera away when the character moves Petr Mikheev 2020-06-22 19:26:37 +0200
  • ef03f2c033 Auto switch shoulder Petr Mikheev 2020-06-20 00:46:26 +0200
  • 5675d6ce81 Generalize calculation of focal point offset for 3rd person camera. When player swim, the view slowly switches from "over shoulder" to "above head". New functions to switch shoulder. Petr Mikheev 2020-06-19 22:03:11 +0200
  • 65ac0c86b8 Fix search filter unicode character case sensitivity Capostrophic 2020-07-12 19:05:47 +0300
  • 5934a9d145 Actualy build the reduced cache. AnyOldName3 2020-07-12 15:08:47 +0100
  • 6f3e87ce69 Cache less stuff to avoid duplicate entries. AnyOldName3 2020-07-12 13:58:12 +0100
  • 20859bbc50 Revert "Build the CS again." AnyOldName3 2020-07-12 13:55:45 +0100
  • f12123a172
    Merge pull request #2965 from Assumeru/startscript-regression Andrei Kortunov 2020-07-12 15:27:49 +0400
  • 271f7040a6 Fix a regression caused by #2648 (fixes #5513) Evil Eye 2020-07-12 13:25:40 +0200
  • 7f936e4cde
    Merge pull request #2961 from akortunov/move Andrei Kortunov 2020-07-12 12:11:22 +0400
  • 22c5c7a96e Build the CS again. AnyOldName3 2020-07-12 03:18:56 +0100
  • ef451fa266 Revert "Runner now supports sensible globbing patterns" & "Maybe this will make globbing work" AnyOldName3 2020-07-12 03:17:46 +0100
  • 094f0d1772 Maybe this will make globbing work AnyOldName3 2020-07-11 22:46:12 +0100
  • 3acb84f4d5
    Merge pull request #2964 from elsid/osg_rendering_stats Bret Curtis 2020-07-11 23:45:26 +0200
  • 0f6badc581
    Merge pull request #2958 from akortunov/statswatcher Roman Siromakha 2020-07-11 22:54:35 +0200
  • 39e429c9eb Add OpenMW commits up to 11 Jul 2020 David Cernat 2020-07-11 21:42:01 +0200
  • 24129e8a54 Runner now supports sensible globbing patterns AnyOldName3 2020-07-11 20:40:36 +0100
  • 699ec9e06e separate caches for MSBuild and Ninja AnyOldName3 2020-07-11 17:52:42 +0100
  • 78627d66bc
    Merge pull request #2963 from elsid/fix_particle_tsan Andrei Kortunov 2020-07-11 20:50:01 +0400
  • da791590ac Update HUD icons during mechanics update again to avoid crashes Andrei Kortunov 2020-07-11 20:40:00 +0400
  • db0ad8421f
    Report OSG rendering stats elsid 2020-07-11 16:16:44 +0200
  • bdf215d1a9
    Add bug #4764 to changelog elsid 2020-07-11 18:32:33 +0200
  • 58e3900ea0 Avoid redundant call Andrei Kortunov 2020-07-08 14:12:55 +0400
  • 81aed34588 variables should be a hash of key value pairs AnyOldName3 2020-07-11 16:54:13 +0100
  • 3862f0d10a Migrate variable names AnyOldName3 2020-07-11 16:42:15 +0100
  • a9e6bf11c2 Configurations (via inheritance) AnyOldName3 2020-07-11 16:36:21 +0100
  • 9124a18bb6
    Merge pull request #2959 from elsid/fix_particle_tsan Bret Curtis 2020-07-11 17:22:24 +0200
  • db8f0ad6fd Do not use outdated references when moving objects to new cells (bug #5387) Andrei Kortunov 2020-07-11 17:24:20 +0400
  • a4e3f32ec8
    Fix TSAN warnings for ripples emitter elsid 2020-07-11 13:29:20 +0200
  • b372ac9119 Merge branch '#5493_better_handle_objects_across_cells' into 'master' psi29a 2020-07-11 08:27:27 +0000
  • c29a1c2567 ninja: error: unknown target 'openwm', did you mean 'openmw'? AnyOldName3 2020-07-11 03:52:54 +0100
  • 1bb54a28bc Build fewer targets AnyOldName3 2020-07-11 03:23:15 +0100
  • 38f1eae575 Merge remote-tracking branch 'upstream/master' into yet-another-windows-shared-runner-attempt AnyOldName3 2020-07-11 01:19:36 +0100
  • 4a17bf27a3 Set BULLET_ROOT via add_cmake_opts like we do the rest Bret Curtis 2020-07-11 00:18:14 +0200
  • 15c5cf42c0 Merge branch '#5517_ag_rotate_object_fix' into 'master' psi29a 2020-07-10 18:09:42 +0000
  • f47d2bb8af make sure we use case-sensative BULLET_ prefix Bret Curtis 2020-07-10 15:01:44 +0200
  • 7300496a5f Delete FindFreetype.cmake; as it is provided by cmake as of 3.0.2 and we require 3.1.0. psi29a 2020-07-10 12:27:22 +0000
  • 5c3496fb15 Delete FindBullet.cmake; we use cmake's version which has been available since 3.0.2 and we have a requirement of 3.1.0 psi29a 2020-07-10 12:22:58 +0000
  • 721e659d37 Update CHANGELOG.md psi29a 2020-07-10 12:12:07 +0000