Do not replace equivalent navmesh tiles
elsid
2021-04-17 18:48:11 +0200
b29e797b27Merge branch 'seventh_time_is_the_charm' into 'master'
Alexei Dobrohotov
2021-04-18 16:36:11 +0000
8b40128559Finish the section on how to set up collision shapes in Blender.
Matjaž Lamut
2021-04-18 15:14:36 +0000
f6887559f6[License] Add additional terms allowed by the GPL v3
David Cernat
2021-04-18 16:41:02 +0200
ee2bcff694Various improvements to the COLLADA format asset pipeline page. Added images. Added more information on how to define textkeys. Always use all capitals for the COLLADA format name. Barebones subsections for materials and collisions.
Lamoot
2021-04-18 15:52:11 +0200
032ba1e9a0Fix the compilation
jvoisin
2021-04-18 13:26:26 +0200
31a18561a2[General] Update credits
David Cernat
2021-04-18 13:19:25 +0200
5fe10e8e7fMerge branch 'fix-headtracking' into 'master'
Petr Mikheev
2021-04-18 10:54:57 +0000
f49b9e3806Fix headtracking while invisible
Jacob Turnbull
2021-04-18 10:54:56 +0000
36bb2d5f15An actor needs not be in active cell. As such we can't use PhysicsSystem::getActor() to determine that a ptr is not actor.
fredzio
2021-04-18 08:45:43 +0200
987b231fddFix an another portion of Coverity warnings
Andrei Kortunov
2021-04-17 22:11:51 +0400
50db75bd13Merge branch 'settingstocs_csmprefs' into 'master'
psi29a
2021-04-17 20:00:07 +0000
Merge pull request #3067 from akortunov/master
Andrei Kortunov
2021-04-17 10:31:47 +0400
c83b6ff445Merge branch 'enable_ag_by_default' into 'master'
psi29a
2021-04-16 22:08:23 +0000
06fda4c5a1QLineEdit for setting base animation files
unelsson
2021-04-15 22:34:25 +0300
95272e0f14String setting to CSMPrefs, part of dehardcoding animation files
unelsson
2021-04-15 00:37:00 +0300
6766206a76[Client] Add check for local player when sending active spell removal
David Cernat
2021-04-16 22:05:54 +0200
4e3f338826Now that the lighting issue has been fixed, we can now enable active grid by default (which is guarded by distant land).
psi29a
2021-04-16 19:59:40 +0000
d3c865d909Merge branch 'fix_bsa' into 'master'
psi29a
2021-04-16 19:53:02 +0000
d0883f9a0dMerge branch 'light_settings_tweak' into 'master'
psi29a
2021-04-16 19:47:26 +0000
50adeef1abMerge branch 'coverity_schedule' into 'master'
psi29a
2021-04-16 19:41:22 +0000
80266d435cMerge branch 'fix_crash' into 'master'
Evil Eye
2021-04-16 18:02:47 +0000
47ced7dec4Add some validation for bsa parsing
jvoisin
2021-04-16 18:33:12 +0200
0b8cae4af8Merge branch 'objects_can_move_too' into 'master'
psi29a
2021-04-16 14:38:48 +0000
9f10007891Merge branch 'fix_macos' into 'master'
psi29a
2021-04-16 14:37:45 +0000
f137b7341fAnother fallout from MR 722: objects were treated like actors by accident. Net effect was that calls to Move/MoveWorld didn't update position of collision object.
fredzio
2021-04-16 16:09:15 +0200
d37b66d58fFix once and for all™ coverity's schedule
jvoisin
2021-04-16 15:21:44 +0200
4acf9e289b[General] Move active spell structs from BasePlayer to BaseStructs
David Cernat
2021-04-16 15:19:21 +0200