Commit Graph

  • 62f32f4543
    Do not replace equivalent navmesh tiles elsid 2021-04-17 18:48:11 +0200
  • b29e797b27 Merge branch 'seventh_time_is_the_charm' into 'master' Alexei Dobrohotov 2021-04-18 16:36:11 +0000
  • 8b40128559 Finish the section on how to set up collision shapes in Blender. Matjaž Lamut 2021-04-18 15:14:36 +0000
  • f6887559f6 [License] Add additional terms allowed by the GPL v3 David Cernat 2021-04-18 16:41:02 +0200
  • ee2bcff694 Various improvements to the COLLADA format asset pipeline page. Added images. Added more information on how to define textkeys. Always use all capitals for the COLLADA format name. Barebones subsections for materials and collisions. Lamoot 2021-04-18 15:52:11 +0200
  • 64fa314dcd MyGUI const getter macro madsbuvi 2021-04-18 15:37:11 +0200
  • 032ba1e9a0 Fix the compilation jvoisin 2021-04-18 13:26:26 +0200
  • 31a18561a2 [General] Update credits David Cernat 2021-04-18 13:19:25 +0200
  • 5fe10e8e7f Merge branch 'fix-headtracking' into 'master' Petr Mikheev 2021-04-18 10:54:57 +0000
  • f49b9e3806 Fix headtracking while invisible Jacob Turnbull 2021-04-18 10:54:56 +0000
  • 36bb2d5f15 An actor needs not be in active cell. As such we can't use PhysicsSystem::getActor() to determine that a ptr is not actor. fredzio 2021-04-18 08:45:43 +0200
  • 987b231fdd Fix an another portion of Coverity warnings Andrei Kortunov 2021-04-17 22:11:51 +0400
  • 50db75bd13 Merge branch 'settingstocs_csmprefs' into 'master' psi29a 2021-04-17 20:00:07 +0000
  • c0f7e0d585 Use isnan jvoisin 2021-04-17 20:58:09 +0200
  • 38316cdaf8 Fix various warnings found by clang jvoisin 2021-04-17 19:06:33 +0200
  • 744d3f2ebc Only apply tracking data to player's thrown weapons, not NPCs'. madsbuvi 2021-04-17 19:05:13 +0200
  • a69619a1e8 Merge branch 'where_is_my_log' into 'master' psi29a 2021-04-17 15:55:45 +0000
  • a35eae3dd1 Fix a read head-buffer-overflow in esm jvoisin 2021-04-16 21:03:58 +0200
  • 4058e117ca Don't clobber game log file when we collect a stack trace. fredzio 2021-04-17 09:12:03 +0200
  • f308dde254 Clean up MSVC warnings Andrei Kortunov 2021-04-17 10:53:47 +0400
  • 57b501ad13
    Merge pull request #3067 from akortunov/master Andrei Kortunov 2021-04-17 10:31:47 +0400
  • c83b6ff445 Merge branch 'enable_ag_by_default' into 'master' psi29a 2021-04-16 22:08:23 +0000
  • 06fda4c5a1 QLineEdit for setting base animation files unelsson 2021-04-15 22:34:25 +0300
  • 95272e0f14 String setting to CSMPrefs, part of dehardcoding animation files unelsson 2021-04-15 00:37:00 +0300
  • 6766206a76 [Client] Add check for local player when sending active spell removal David Cernat 2021-04-16 22:05:54 +0200
  • 4e3f338826 Now that the lighting issue has been fixed, we can now enable active grid by default (which is guarded by distant land). psi29a 2021-04-16 19:59:40 +0000
  • d3c865d909 Merge branch 'fix_bsa' into 'master' psi29a 2021-04-16 19:53:02 +0000
  • d0883f9a0d Merge branch 'light_settings_tweak' into 'master' psi29a 2021-04-16 19:47:26 +0000
  • 50adeef1ab Merge branch 'coverity_schedule' into 'master' psi29a 2021-04-16 19:41:22 +0000
  • 16856d45c5 Lighting Patch glassmancody.info 2021-04-16 11:55:40 -0700
  • 80266d435c Merge branch 'fix_crash' into 'master' Evil Eye 2021-04-16 18:02:47 +0000
  • 47ced7dec4 Add some validation for bsa parsing jvoisin 2021-04-16 18:33:12 +0200
  • 0b8cae4af8 Merge branch 'objects_can_move_too' into 'master' psi29a 2021-04-16 14:38:48 +0000
  • 9f10007891 Merge branch 'fix_macos' into 'master' psi29a 2021-04-16 14:37:45 +0000
  • f137b7341f Another fallout from MR 722: objects were treated like actors by accident. Net effect was that calls to Move/MoveWorld didn't update position of collision object. fredzio 2021-04-16 16:09:15 +0200
  • d37b66d58f Fix once and for all™ coverity's schedule jvoisin 2021-04-16 15:21:44 +0200
  • 4acf9e289b [General] Move active spell structs from BasePlayer to BaseStructs David Cernat 2021-04-16 15:19:21 +0200
  • 9d321b7cdf
    Install ccache before run on macOS elsid 2021-04-16 13:36:45 +0200
  • e350d7d4ff Merge branch 'macos-ci-fix' into 'master' psi29a 2021-04-16 06:59:08 +0000
  • b49e63bd12 Merge branch 'fixbuild' into 'master' Andrei Kortunov 2021-04-16 06:55:02 +0000
  • 16b288f53c Re-add dropped struct keyword to fix build. fredzio 2021-04-16 08:38:11 +0200
  • 5de72c94ab Limit pointers cache size to avoid possible bad_alloc errors Andrei Kortunov 2021-04-16 08:10:31 +0400
  • 65e7857606 Maybe make -f flag work AnyOldName3 2021-04-16 00:19:53 +0000
  • 6bbcee8f1f Attempt to fix MacOS beta shared runners. AnyOldName3 2021-04-15 22:50:37 +0000
  • af8bc7d120 Merge branch 'fixagainsetposforgoodthistimeitwillnotbreakanything' into 'master' psi29a 2021-04-15 22:09:44 +0000
  • e31cf7e6ac Follow up MR 722: do not apply mPositionOffset twice when we teleport. fredzio 2021-04-15 22:32:42 +0200
  • c686dd05d0 Merge branch 'thread_idle_priority' into 'master' psi29a 2021-04-15 19:32:23 +0000
  • 395748f2fd
    Merge pull request #3066 from akortunov/master Bret Curtis 2021-04-15 16:54:34 +0200
  • 33b8233887 Validate GUI scaling and place it to the launcher Andrei Kortunov 2021-04-15 15:14:41 +0400
  • 21a235f173
    Merge pull request #3065 from akortunov/master Bret Curtis 2021-04-15 00:43:57 +0200
  • ab8d1c02d4
    Set idle priority for navmesh generation thread elsid 2021-03-01 23:07:25 +0100
  • db1428de18 Move container unresolving to the separate method Andrei Kortunov 2021-04-14 23:03:35 +0400
  • 4f72fa2615
    Merge pull request #3063 from akortunov/master Bret Curtis 2021-04-14 10:03:07 +0200
  • e2ccd1712a Merge branch 'remove_bogus_warning' into 'master' Andrei Kortunov 2021-04-14 07:21:26 +0000
  • 9d8fcec642 Remove bogus warning. It is a normal situation for projectiles to be in-flight after the caster is gone. fredzio 2021-04-14 09:01:37 +0200
  • 016a1d45df Remove outdated field - remnant from earlier implementation Andrei Kortunov 2021-04-14 10:58:44 +0400
  • 0c7ddd3938 Remove redundant qualifiers Andrei Kortunov 2021-04-14 08:47:55 +0400
  • ac347810ca Fix uninitialized field in the mouse event Andrei Kortunov 2021-04-14 08:36:17 +0400
  • bce6effe95 Fix uninitialized variables in the LightManager Andrei Kortunov 2021-04-14 08:20:23 +0400
  • e309f75938 Join variables declaration and usage Andrei Kortunov 2021-04-14 08:07:56 +0400
  • 5f6f2c15b1 An another attempt to suppress Coverity warning about mkstemp Andrei Kortunov 2021-04-14 08:07:43 +0400
  • 388573cf60 Fix uninitialized fields in the essimporter Andrei Kortunov 2021-04-14 08:07:08 +0400
  • 696cf9ab05 Extend variables range to avoid integer overflow Andrei Kortunov 2021-04-14 08:06:22 +0400
  • fcb3fffb9a Merge branch 'fix_find_path_freeze' into 'master' psi29a 2021-04-13 23:03:06 +0000
  • cedf70f367 Add OpenMW commits up to 13 Apr 2021 David Cernat 2021-04-13 23:52:37 +0200
  • 0fae6d9a0a
    Add walk and swim flags when corresponding speed is positive elsid 2021-04-13 23:23:45 +0200
  • 3c4a9069ae
    Do not use infinite area cost elsid 2021-04-13 23:10:43 +0200
  • a77e1f1812 Merge branch 'coverity_upload' into 'master' psi29a 2021-04-13 20:26:17 +0000
  • c6fa75c4ac `cd` into the build directly to upload coverity logs jvoisin 2021-04-13 22:03:47 +0200
  • f1cfdafd4d Merge branch 'why_are_the_christmas_lights_still_up' into 'master' psi29a 2021-04-13 19:15:08 +0000
  • 531a6e1979 Code review fixes, remove implicit GLSL casts glassmancody.info 2021-04-13 11:00:48 -0700
  • 582f7b52cf Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up glassmancody.info 2021-04-12 01:09:52 -0700
  • 92033bca64 Fixed error in calculating viewspace sun dir, minor cleanup glassmancody.info 2021-04-12 01:08:45 -0700
  • 9e80091aff clear up force shaders and make it less convoluted glassmancody.info 2021-04-09 17:41:33 -0700
  • 8ce65232ff fix race condition with sun uniform glassmancody.info 2021-04-09 14:14:35 -0700
  • b7adb9d088 use true default settings glassmancody.info 2021-04-08 18:58:53 -0700
  • d4e7d25d14 Make life not suck for whoever wants to edit lighting shaders glassmancody.info 2021-04-08 12:42:11 -0700
  • eecb9886a9 Shader cleanup, fix indicies glassmancody.info 2021-04-07 18:39:19 -0700
  • 16f80ec6f3 Update settings when using fallback glassmancody.info 2021-04-05 12:54:26 -0700
  • 4ba473b684 Finalize settings, torch fix glassmancody.info 2021-04-05 10:43:17 -0700
  • 71c30a31df in-game settings, some require restart glassmancody.info 2021-04-03 22:25:13 -0700
  • 3d713e8602 Fix incorrect minimum ambient glassmancody.info 2021-03-31 22:35:02 -0700
  • 280fd2b162 Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up glassmancody.info 2021-03-31 22:07:27 -0700
  • 71f7f30c0b Don't break NV shaders glassmancody.info 2021-03-31 22:05:47 -0700
  • 157717693a Changelog entry glassmancody.info 2021-03-31 22:03:06 -0700
  • d195602a9d Switch to shared layout, some rewording glassmancody.info 2021-03-31 21:22:16 -0700
  • cc31e1eea1 Ambient luminance threshold setting glassmancody.info 2021-03-30 18:12:57 -0700
  • 690995988b More formatting, OpenCS cells are unbroken glassmancody.info 2021-03-29 00:13:35 -0700
  • 142c6d2993 Enable groundcover lighting for non FFP glassmancody.info 2021-03-28 16:46:51 -0700
  • 08b5681284 Missed redundant formatting changes glassmancody.info 2021-03-28 11:06:00 -0700
  • 328ec85757 Code review cleanup, add setting documentation glassmancody.info 2021-03-28 11:00:52 -0700
  • 24454a1698 Switch to integer, uint not reliable in GLSL 120 glassmancody.info 2021-03-27 23:52:05 -0700
  • ec27e60284 Cutoff conditional in light shader glassmancody.info 2021-03-27 23:41:22 -0700
  • 05a5cee132 Brighter point lights and light fade glassmancody.info 2021-03-27 12:47:41 -0700
  • 7370acdf54 Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up glassmancody.info 2021-03-27 12:28:33 -0700
  • 43ac32921c Rewrite, support different lighting methods glassmancody.info 2021-03-14 21:42:34 -0700
  • 9d9074c244 Add shared UBO glassmancody.info 2021-03-01 23:30:54 -0800
  • c5ea966f24 Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up glassmancody.info 2021-03-01 10:29:41 -0800
  • dda735c54a initial commit glassmancody.info 2021-02-21 10:38:15 -0800
  • 0a6ef9c1bd Merge branch 'swim_when_follow' into 'master' psi29a 2021-04-13 07:19:54 +0000