#ifndef COMPONENTS_FILES_ANDROIDPATH_H #define COMPONENTS_FILES_ANDROIDPATH_H #if defined(__ANDROID__) #include /** * \namespace Files */ namespace Files { struct AndroidPath { AndroidPath(const std::string& application_name); /** * \brief Return path to the user directory. */ boost::filesystem::path getUserConfigPath() const; boost::filesystem::path getUserDataPath() const; /** * \brief Return path to the global (system) directory where config files can be placed. */ boost::filesystem::path getGlobalConfigPath() const; /** * \brief Return path to the runtime configuration directory which is the * place where an application was started. */ boost::filesystem::path getLocalPath() const; /** * \brief Return path to the global (system) directory where game files can be placed. */ boost::filesystem::path getGlobalDataPath() const; /** * \brief */ boost::filesystem::path getCachePath() const; boost::filesystem::path getInstallPath() const; std::string mName; }; } /* namespace Files */ #endif /* defined(__Android__) */ #endif /* COMPONENTS_FILES_ANDROIDPATH_H */