#ifndef COMPONENTS_FILES_LINUXPATH_H #define COMPONENTS_FILES_LINUXPATH_H #if defined(__linux__) || defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__OpenBSD__) #include /** * \namespace Files */ namespace Files { /** * \struct LinuxPath */ struct LinuxPath { LinuxPath(const std::string& application_name); /** * \brief Return path to the user directory. */ boost::filesystem::path getUserConfigPath() const; boost::filesystem::path getUserDataPath() const; /** * \brief Return path to the global (system) directory where config files can be placed. */ boost::filesystem::path getGlobalConfigPath() const; /** * \brief Return path to the runtime configuration directory which is the * place where an application was started. */ boost::filesystem::path getLocalPath() const; /** * \brief Return path to the global (system) directory where game files can be placed. */ boost::filesystem::path getGlobalDataPath() const; /** * \brief */ boost::filesystem::path getCachePath() const; /** * \brief Gets the path of the installed Morrowind version if there is one. */ boost::filesystem::path getInstallPath() const; std::string mName; }; } /* namespace Files */ #endif /* defined(__linux__) || defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__OpenBSD__) */ #endif /* COMPONENTS_FILES_LINUXPATH_H */