#include "imagetosurface.hpp" #include #include namespace SDLUtil { SurfaceUniquePtr imageToSurface(osg::Image *image, bool flip) { int width = image->s(); int height = image->t(); SDL_Surface* surface = SDL_CreateRGBSurface(0, width, height, 32, 0xFF000000,0x00FF0000,0x0000FF00,0x000000FF); for(int x = 0; x < width; ++x) for(int y = 0; y < height; ++y) { osg::Vec4f clr = image->getColor(x, flip ? ((height-1)-y) : y); int bpp = surface->format->BytesPerPixel; Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp; *(Uint32*)(p) = SDL_MapRGBA(surface->format, static_cast(clr.r() * 255), static_cast(clr.g() * 255), static_cast(clr.b() * 255), static_cast(clr.a() * 255)); } return SurfaceUniquePtr(surface, SDL_FreeSurface); } }