#ifndef COMPONENTS_TOUTF8_H #define COMPONENTS_TOUTF8_H #include #include #include namespace ToUTF8 { // These are all the currently supported code pages enum FromType { WINDOWS_1250, // Central ane Eastern European languages WINDOWS_1251, // Cyrillic languages WINDOWS_1252, // Used by English version of Morrowind (and // probably others) CP437 // Used for fonts (*.fnt) if data files encoding is 1252. Otherwise, uses the same encoding as the data files. }; FromType calculateEncoding(const std::string& encodingName); std::string encodingUsingMessage(const std::string& encodingName); // class class Utf8Encoder { public: Utf8Encoder(FromType sourceEncoding); // Convert to UTF8 from the previously given code page. std::string getUtf8(const char *input, size_t size); inline std::string getUtf8(const std::string &str) { return getUtf8(str.c_str(), str.size()); } std::string getLegacyEnc(const char *input, size_t size); inline std::string getLegacyEnc(const std::string &str) { return getLegacyEnc(str.c_str(), str.size()); } private: void resize(size_t size); size_t getLength(const char* input, bool &ascii); void copyFromArray(unsigned char chp, char* &out); size_t getLength2(const char* input, bool &ascii); void copyFromArray2(const char*& chp, char* &out); std::vector mOutput; signed char* translationArray; }; } #endif