#include "sharedstatebutton.hpp" namespace Gui { SharedStateButton::SharedStateButton() : mIsMousePressed(false) , mIsMouseFocus(false) { } void SharedStateButton::shutdownOverride() { ButtonGroup group = mSharedWith; // make a copy so that we don't nuke the vector during iteration for (ButtonGroup::iterator it = group.begin(); it != group.end(); ++it) { (*it)->shareStateWith(ButtonGroup()); } } void SharedStateButton::shareStateWith(ButtonGroup shared) { mSharedWith = shared; } void SharedStateButton::onMouseButtonPressed(int _left, int _top, MyGUI::MouseButton _id) { mIsMousePressed = true; Base::onMouseButtonPressed(_left, _top, _id); updateButtonState(); } void SharedStateButton::onMouseButtonReleased(int _left, int _top, MyGUI::MouseButton _id) { mIsMousePressed = false; Base::onMouseButtonReleased(_left, _top, _id); updateButtonState(); } void SharedStateButton::onMouseSetFocus(MyGUI::Widget *_old) { mIsMouseFocus = true; Base::onMouseSetFocus(_old); updateButtonState(); } void SharedStateButton::onMouseLostFocus(MyGUI::Widget *_new) { mIsMouseFocus = false; Base::onMouseLostFocus(_new); updateButtonState(); } void SharedStateButton::baseUpdateEnable() { Base::baseUpdateEnable(); updateButtonState(); } void SharedStateButton::setStateSelected(bool _value) { Base::setStateSelected(_value); updateButtonState(); for (ButtonGroup::iterator it = mSharedWith.begin(); it != mSharedWith.end(); ++it) { (*it)->MyGUI::Button::setStateSelected(getStateSelected()); } } bool SharedStateButton::_setState(const std::string &_value) { bool ret = _setWidgetState(_value); if (ret) { for (ButtonGroup::iterator it = mSharedWith.begin(); it != mSharedWith.end(); ++it) { (*it)->_setWidgetState(_value); } } return ret; } void SharedStateButton::updateButtonState() { if (getStateSelected()) { if (!getInheritedEnabled()) { if (!_setState("disabled_checked")) _setState("disabled"); } else if (mIsMousePressed) { if (!_setState("pushed_checked")) _setState("pushed"); } else if (mIsMouseFocus) { if (!_setState("highlighted_checked")) _setState("pushed"); } else _setState("normal_checked"); } else { if (!getInheritedEnabled()) _setState("disabled"); else if (mIsMousePressed) _setState("pushed"); else if (mIsMouseFocus) _setState("highlighted"); else _setState("normal"); } } void SharedStateButton::createButtonGroup(ButtonGroup group) { for (ButtonGroup::iterator it = group.begin(); it != group.end(); ++it) { (*it)->shareStateWith(group); } } }