#ifndef NEWLAUNCHER_MAIN_HPP #define NEWLAUNCHER_MAIN_HPP #include "ui_Main.h" #include "ServerModel.hpp" #include "MySortFilterProxyModel.hpp" #include class QueryHelper; class MainWindow : public QMainWindow, private Ui::MainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = nullptr); ~MainWindow() override; protected: void closeEvent(QCloseEvent * event) Q_DECL_OVERRIDE; void addServerAndUpdate(const QString &addr); protected slots: void tabSwitched(int index); void addServer(); void addServerByIP(); void deleteServer(); void play(); void serverSelected(); void notFullSwitch(bool state); void havePlayersSwitch(bool state); void noPasswordSwitch(bool state); void maxLatencyChanged(int index); void gamemodeChanged(const QString &text); private: QueryHelper *queryHelper; Process::ProcessInvoker *mGameInvoker; ServerModel *browser, *favorites; MySortFilterProxyModel *proxyModel; void loadFavorites(); }; #endif //NEWLAUNCHER_MAIN_HPP