#ifndef OPENMW_WEAPON_PRIORITY_H #define OPENMW_WEAPON_PRIORITY_H #include #include "../mwworld/ptr.hpp" namespace MWMechanics { float rateWeapon (const MWWorld::Ptr& item, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy, int type=-1, float arrowRating=0.f, float boltRating=0.f); float rateAmmo(const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy, MWWorld::Ptr &bestAmmo, int ammoType); float rateAmmo(const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy, int ammoType); float vanillaRateWeaponAndAmmo(const MWWorld::Ptr& weapon, const MWWorld::Ptr& ammo, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy); } #endif