#include "actorspaths.hpp" #include "vismask.hpp" #include #include namespace MWRender { ActorsPaths::ActorsPaths(const osg::ref_ptr& root, bool enabled) : mRootNode(root) , mEnabled(enabled) { } ActorsPaths::~ActorsPaths() { if (mEnabled) disable(); } bool ActorsPaths::toggle() { if (mEnabled) disable(); else enable(); return mEnabled; } void ActorsPaths::update(const MWWorld::ConstPtr& actor, const std::deque& path, const osg::Vec3f& halfExtents, const osg::Vec3f& start, const osg::Vec3f& end, const DetourNavigator::Settings& settings) { if (!mEnabled) return; const auto group = mGroups.find(actor); if (group != mGroups.end()) mRootNode->removeChild(group->second); const auto newGroup = SceneUtil::createAgentPathGroup(path, halfExtents, start, end, settings); if (newGroup) { newGroup->setNodeMask(Mask_Debug); mRootNode->addChild(newGroup); mGroups[actor] = newGroup; } } void ActorsPaths::remove(const MWWorld::ConstPtr& actor) { const auto group = mGroups.find(actor); if (group != mGroups.end()) { mRootNode->removeChild(group->second); mGroups.erase(group); } } void ActorsPaths::removeCell(const MWWorld::CellStore* const store) { for (auto it = mGroups.begin(); it != mGroups.end(); ) { if (it->first.getCell() == store) { mRootNode->removeChild(it->second); it = mGroups.erase(it); } else ++it; } } void ActorsPaths::updatePtr(const MWWorld::ConstPtr& old, const MWWorld::ConstPtr& updated) { const auto it = mGroups.find(old); if (it == mGroups.end()) return; auto group = std::move(it->second); mGroups.erase(it); mGroups.insert(std::make_pair(updated, std::move(group))); } void ActorsPaths::enable() { std::for_each(mGroups.begin(), mGroups.end(), [&] (const Groups::value_type& v) { mRootNode->addChild(v.second); }); mEnabled = true; } void ActorsPaths::disable() { std::for_each(mGroups.begin(), mGroups.end(), [&] (const Groups::value_type& v) { mRootNode->removeChild(v.second); }); mEnabled = false; } }