#include "bulletdebugdraw.hpp" #include #include #include #include #include "vismask.hpp" namespace { osg::Vec3f toOsg(const btVector3& vec) { return osg::Vec3f(vec.x(), vec.y(), vec.z()); } } namespace MWRender { DebugDrawer::DebugDrawer(osg::ref_ptr parentNode, btCollisionWorld *world) : mParentNode(parentNode), mWorld(world), mDebugOn(true) { createGeometry(); } void DebugDrawer::createGeometry() { if (!mGeometry) { mGeometry = new osg::Geometry; mGeometry->setNodeMask(Mask_Debug); mVertices = new osg::Vec3Array; mDrawArrays = new osg::DrawArrays(osg::PrimitiveSet::LINES); mGeometry->setUseDisplayList(false); mGeometry->setVertexArray(mVertices); mGeometry->setDataVariance(osg::Object::DYNAMIC); mGeometry->addPrimitiveSet(mDrawArrays); mParentNode->addChild(mGeometry); } } void DebugDrawer::destroyGeometry() { if (mGeometry) { mParentNode->removeChild(mGeometry); mGeometry = nullptr; mVertices = nullptr; mDrawArrays = nullptr; } } DebugDrawer::~DebugDrawer() { destroyGeometry(); } void DebugDrawer::step() { if (mDebugOn) { mVertices->clear(); mWorld->debugDrawWorld(); mDrawArrays->setCount(mVertices->size()); mVertices->dirty(); mGeometry->dirtyBound(); } } void DebugDrawer::drawLine(const btVector3 &from, const btVector3 &to, const btVector3 &color) { mVertices->push_back(toOsg(from)); mVertices->push_back(toOsg(to)); } void DebugDrawer::drawContactPoint(const btVector3 &PointOnB, const btVector3 &normalOnB, btScalar distance, int lifeTime, const btVector3 &color) { mVertices->push_back(toOsg(PointOnB)); mVertices->push_back(toOsg(PointOnB) + (toOsg(normalOnB) * distance * 20)); } void DebugDrawer::reportErrorWarning(const char *warningString) { Log(Debug::Warning) << warningString; } void DebugDrawer::setDebugMode(int isOn) { mDebugOn = (isOn == 0) ? false : true; if (!mDebugOn) destroyGeometry(); else createGeometry(); } int DebugDrawer::getDebugMode() const { return mDebugOn; } }