#include "quest.hpp" #include #include "../mwworld/esmstore.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" namespace MWDialogue { Quest::Quest() : Topic(), mIndex (0), mFinished (false) {} Quest::Quest (const std::string& topic) : Topic (topic), mIndex (0), mFinished (false) {} Quest::Quest (const ESM::QuestState& state) : Topic (state.mTopic), mIndex (state.mState), mFinished (state.mFinished!=0) {} std::string Quest::getName() const { const ESM::Dialogue *dialogue = MWBase::Environment::get().getWorld()->getStore().get().find (mTopic); for (ESM::Dialogue::InfoContainer::const_iterator iter (dialogue->mInfo.begin()); iter!=dialogue->mInfo.end(); ++iter) if (iter->mQuestStatus==ESM::DialInfo::QS_Name) return iter->mResponse; return ""; } int Quest::getIndex() const { return mIndex; } void Quest::setIndex (int index) { const ESM::Dialogue *dialogue = MWBase::Environment::get().getWorld()->getStore().get().find (mTopic); for (ESM::Dialogue::InfoContainer::const_iterator iter (dialogue->mInfo.begin()); iter!=dialogue->mInfo.end(); ++iter) if (iter->mData.mDisposition==index && iter->mQuestStatus!=ESM::DialInfo::QS_Name) { if (iter->mQuestStatus==ESM::DialInfo::QS_Finished) mFinished = true; else if (iter->mQuestStatus==ESM::DialInfo::QS_Restart) mFinished = false; } // The index must be set even if no related journal entry was found mIndex = index; } bool Quest::isFinished() const { return mFinished; } void Quest::addEntry (const JournalEntry& entry) { int index = -1; const ESM::Dialogue *dialogue = MWBase::Environment::get().getWorld()->getStore().get().find (entry.mTopic); for (ESM::Dialogue::InfoContainer::const_iterator iter (dialogue->mInfo.begin()); iter!=dialogue->mInfo.end(); ++iter) if (iter->mId == entry.mInfoId) { index = iter->mData.mJournalIndex; break; } if (index==-1) throw std::runtime_error ("unknown journal entry for topic " + mTopic); if (index > mIndex) setIndex (index); for (TEntryIter iter (mEntries.begin()); iter!=mEntries.end(); ++iter) if (iter->mInfoId==entry.mInfoId) return; mEntries.push_back (entry); // we want slicing here } void Quest::write (ESM::QuestState& state) const { state.mTopic = getTopic(); state.mState = mIndex; state.mFinished = mFinished; } }