#ifndef OPENMW_GAME_MWGUI_ITEMSELECTION_H #define OPENMW_GAME_MWGUI_ITEMSELECTION_H #include #include "windowbase.hpp" namespace MWWorld { class Ptr; } namespace MWGui { class ItemView; class SortFilterItemModel; class InventoryItemModel; class ItemSelectionDialog : public WindowModal { public: ItemSelectionDialog(const std::string& label); virtual void exit(); typedef MyGUI::delegates::CMultiDelegate0 EventHandle_Void; typedef MyGUI::delegates::CMultiDelegate1 EventHandle_Item; EventHandle_Item eventItemSelected; EventHandle_Void eventDialogCanceled; void openContainer (const MWWorld::Ptr& container); void setCategory(int category); void setFilter(int filter); private: ItemView* mItemView; SortFilterItemModel* mSortModel; InventoryItemModel* mModel; void onSelectedItem(int index); void onCancelButtonClicked(MyGUI::Widget* sender); }; } #endif