#ifndef MWGUI_PICKPOCKET_ITEM_MODEL_H #define MWGUI_PICKPOCKET_ITEM_MODEL_H #include "itemmodel.hpp" namespace MWGui { /// @brief The pickpocket item model randomly hides item stacks based on a specified chance. Equipped items are always hidden. class PickpocketItemModel : public ProxyItemModel { public: PickpocketItemModel (const MWWorld::Ptr& thief, ItemModel* sourceModel, bool hideItems=true); virtual ItemStack getItem (ModelIndex index); virtual size_t getItemCount(); virtual void update(); virtual void removeItem (const ItemStack& item, size_t count); virtual bool allowedToInsertItems() const; private: std::vector mHiddenItems; std::vector mItems; }; } #endif