#ifndef GAME_MWMECHANICS_DRAWSTATE_H #define GAME_MWMECHANICS_DRAWSTATE_H namespace MWMechanics { /// \note The _ suffix is required to avoid a collision with a Windoze macro. Die, Microsoft! Die! enum DrawState_ { DrawState_Nothing = 0, DrawState_Weapon = 1, DrawState_Spell = 2 }; } #endif