#include #include "../mwmp/Main.hpp" #include "../mwmp/Networking.hpp" #include "../mwmp/WorldEvent.hpp" #include #include #include #include #include #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/class.hpp" #include "../mwworld/manualref.hpp" #include "../mwworld/player.hpp" #include "../mwworld/esmstore.hpp" #include "../mwmechanics/actorutil.hpp" #include "interpretercontext.hpp" #include "ref.hpp" namespace MWScript { namespace Transformation { template class OpSetScale : public Interpreter::Opcode0 { public: virtual void execute (Interpreter::Runtime& runtime) { MWWorld::Ptr ptr = R()(runtime); Interpreter::Type_Float scale = runtime[0].mFloat; runtime.pop(); // Added by tes3mp mwmp::WorldEvent *worldEvent = mwmp::Main::get().getNetworking()->resetWorldEvent(); worldEvent->cell = *ptr.getCell()->getCell(); mwmp::WorldObject worldObject; worldObject.refId = ptr.getCellRef().getRefId(); worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex; worldObject.scale = scale; worldEvent->addObject(worldObject); mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_SCALE)->Send(worldEvent); MWBase::Environment::get().getWorld()->scaleObject(ptr,scale); } }; template class OpGetScale : public Interpreter::Opcode0 { public: virtual void execute (Interpreter::Runtime& runtime) { MWWorld::Ptr ptr = R()(runtime); runtime.push(ptr.getCellRef().getScale()); } }; template class OpModScale : public Interpreter::Opcode0 { public: virtual void execute (Interpreter::Runtime& runtime) { MWWorld::Ptr ptr = R()(runtime); Interpreter::Type_Float scale = runtime[0].mFloat; runtime.pop(); // add the parameter to the object's scale. MWBase::Environment::get().getWorld()->scaleObject(ptr,ptr.getCellRef().getScale() + scale); } }; template class OpSetAngle : public Interpreter::Opcode0 { public: virtual void execute (Interpreter::Runtime& runtime) { MWWorld::Ptr ptr = R()(runtime); std::string axis = runtime.getStringLiteral (runtime[0].mInteger); runtime.pop(); Interpreter::Type_Float angle = osg::DegreesToRadians(runtime[0].mFloat); runtime.pop(); float ax = ptr.getRefData().getPosition().rot[0]; float ay = ptr.getRefData().getPosition().rot[1]; float az = ptr.getRefData().getPosition().rot[2]; if (axis == "x") MWBase::Environment::get().getWorld()->rotateObject(ptr,angle,ay,az); else if (axis == "y") MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,angle,az); else if (axis == "z") MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,angle); else throw std::runtime_error ("invalid rotation axis: " + axis); } }; template class OpGetStartingAngle : public Interpreter::Opcode0 { public: virtual void execute (Interpreter::Runtime& runtime) { MWWorld::Ptr ptr = R()(runtime); std::string axis = runtime.getStringLiteral (runtime[0].mInteger); runtime.pop(); if (axis == "x") { runtime.push(osg::RadiansToDegrees(ptr.getCellRef().getPosition().rot[0])); } else if (axis == "y") { runtime.push(osg::RadiansToDegrees(ptr.getCellRef().getPosition().rot[1])); } else if (axis == "z") { runtime.push(osg::RadiansToDegrees(ptr.getCellRef().getPosition().rot[2])); } else throw std::runtime_error ("invalid rotation axis: " + axis); } }; template class OpGetAngle : public Interpreter::Opcode0 { public: virtual void execute (Interpreter::Runtime& runtime) { MWWorld::Ptr ptr = R()(runtime); std::string axis = runtime.getStringLiteral (runtime[0].mInteger); runtime.pop(); if (axis=="x") { runtime.push(osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[0])); } else if (axis=="y") { runtime.push(osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[1])); } else if (axis=="z") { runtime.push(osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[2])); } else throw std::runtime_error ("invalid rotation axis: " + axis); } }; template class OpGetPos : public Interpreter::Opcode0 { public: virtual void execute (Interpreter::Runtime& runtime) { MWWorld::Ptr ptr = R()(runtime); std::string axis = runtime.getStringLiteral (runtime[0].mInteger); runtime.pop(); if(axis == "x") { runtime.push(ptr.getRefData().getPosition().pos[0]); } else if(axis == "y") { runtime.push(ptr.getRefData().getPosition().pos[1]); } else if(axis == "z") { runtime.push(ptr.getRefData().getPosition().pos[2]); } else throw std::runtime_error ("invalid axis: " + axis); } }; template class OpSetPos : public Interpreter::Opcode0 { public: virtual void execute (Interpreter::Runtime& runtime) { MWWorld::Ptr ptr = R()(runtime); if (!ptr.isInCell()) return; if (ptr == MWMechanics::getPlayer()) { MWBase::Environment::get().getWorld()->getPlayer().setTeleported(true); } std::string axis = runtime.getStringLiteral (runtime[0].mInteger); runtime.pop(); Interpreter::Type_Float pos = runtime[0].mFloat; runtime.pop(); float ax = ptr.getRefData().getPosition().pos[0]; float ay = ptr.getRefData().getPosition().pos[1]; float az = ptr.getRefData().getPosition().pos[2]; MWWorld::Ptr updated = ptr; if(axis == "x") { updated = MWBase::Environment::get().getWorld()->moveObject(ptr,pos,ay,az); } else if(axis == "y") { updated = MWBase::Environment::get().getWorld()->moveObject(ptr,ax,pos,az); } else if(axis == "z") { updated = MWBase::Environment::get().getWorld()->moveObject(ptr,ax,ay,pos); } else throw std::runtime_error ("invalid axis: " + axis); dynamic_cast(runtime.getContext()).updatePtr(ptr,updated); } }; template class OpGetStartingPos : public Interpreter::Opcode0 { public: virtual void execute (Interpreter::Runtime& runtime) { MWWorld::Ptr ptr = R()(runtime); std::string axis = runtime.getStringLiteral (runtime[0].mInteger); runtime.pop(); if(axis == "x") { runtime.push(ptr.getCellRef().getPosition().pos[0]); } else if(axis == "y") { runtime.push(ptr.getCellRef().getPosition().pos[1]); } else if(axis == "z") { runtime.push(ptr.getCellRef().getPosition().pos[2]); } else throw std::runtime_error ("invalid axis: " + axis); } }; template class OpPositionCell : public Interpreter::Opcode0 { public: virtual void execute (Interpreter::Runtime& runtime) { MWWorld::Ptr ptr = R()(runtime); if (ptr.getContainerStore()) return; if (ptr == MWMechanics::getPlayer()) { MWBase::Environment::get().getWorld()->getPlayer().setTeleported(true); } Interpreter::Type_Float x = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Float y = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Float z = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Float zRot = runtime[0].mFloat; runtime.pop(); std::string cellID = runtime.getStringLiteral (runtime[0].mInteger); runtime.pop(); MWWorld::CellStore* store = 0; try { store = MWBase::Environment::get().getWorld()->getInterior(cellID); } catch(std::exception&) { // cell not found, move to exterior instead (vanilla PositionCell compatibility) const ESM::Cell* cell = MWBase::Environment::get().getWorld()->getExterior(cellID); int cx,cy; MWBase::Environment::get().getWorld()->positionToIndex(x,y,cx,cy); store = MWBase::Environment::get().getWorld()->getExterior(cx,cy); if(!cell) { std::string error = "PositionCell: unknown interior cell (" + cellID + "), moving to exterior instead"; runtime.getContext().report (error); std::cerr << error << std::endl; } } if(store) { MWWorld::Ptr base = ptr; ptr = MWBase::Environment::get().getWorld()->moveObject(ptr,store,x,y,z); dynamic_cast(runtime.getContext()).updatePtr(base,ptr); float ax = ptr.getRefData().getPosition().rot[0]; float ay = ptr.getRefData().getPosition().rot[1]; // Note that you must specify ZRot in minutes (1 degree = 60 minutes; north = 0, east = 5400, south = 10800, west = 16200) // except for when you position the player, then degrees must be used. // See "Morrowind Scripting for Dummies (9th Edition)" pages 50 and 54 for reference. if(ptr != MWMechanics::getPlayer()) zRot = zRot/60.0f; MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,osg::DegreesToRadians(zRot)); ptr.getClass().adjustPosition(ptr, false); } } }; template class OpPosition : public Interpreter::Opcode0 { public: virtual void execute (Interpreter::Runtime& runtime) { MWWorld::Ptr ptr = R()(runtime); if (!ptr.isInCell()) return; if (ptr == MWMechanics::getPlayer()) { MWBase::Environment::get().getWorld()->getPlayer().setTeleported(true); } Interpreter::Type_Float x = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Float y = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Float z = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Float zRot = runtime[0].mFloat; runtime.pop(); int cx,cy; MWBase::Environment::get().getWorld()->positionToIndex(x,y,cx,cy); // another morrowind oddity: player will be moved to the exterior cell at this location, // non-player actors will move within the cell they are in. MWWorld::Ptr base = ptr; if (ptr == MWMechanics::getPlayer()) { MWWorld::CellStore* cell = MWBase::Environment::get().getWorld()->getExterior(cx,cy); ptr = MWBase::Environment::get().getWorld()->moveObject(ptr,cell,x,y,z); } else { ptr = MWBase::Environment::get().getWorld()->moveObject(ptr, x, y, z); } dynamic_cast(runtime.getContext()).updatePtr(base,ptr); float ax = ptr.getRefData().getPosition().rot[0]; float ay = ptr.getRefData().getPosition().rot[1]; // Note that you must specify ZRot in minutes (1 degree = 60 minutes; north = 0, east = 5400, south = 10800, west = 16200) // except for when you position the player, then degrees must be used. // See "Morrowind Scripting for Dummies (9th Edition)" pages 50 and 54 for reference. if(ptr != MWMechanics::getPlayer()) zRot = zRot/60.0f; MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,osg::DegreesToRadians(zRot)); ptr.getClass().adjustPosition(ptr, false); } }; template class OpPlaceItemCell : public Interpreter::Opcode0 { public: virtual void execute (Interpreter::Runtime& runtime) { std::string itemID = runtime.getStringLiteral (runtime[0].mInteger); runtime.pop(); std::string cellID = runtime.getStringLiteral (runtime[0].mInteger); runtime.pop(); Interpreter::Type_Float x = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Float y = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Float z = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Float zRotDegrees = runtime[0].mFloat; runtime.pop(); MWWorld::CellStore* store = 0; try { store = MWBase::Environment::get().getWorld()->getInterior(cellID); } catch(std::exception&) { const ESM::Cell* cell = MWBase::Environment::get().getWorld()->getExterior(cellID); int cx,cy; MWBase::Environment::get().getWorld()->positionToIndex(x,y,cx,cy); store = MWBase::Environment::get().getWorld()->getExterior(cx,cy); if(!cell) { runtime.getContext().report ("unknown cell (" + cellID + ")"); std::cerr << "unknown cell (" << cellID << ")\n"; } } if(store) { ESM::Position pos; pos.pos[0] = x; pos.pos[1] = y; pos.pos[2] = z; pos.rot[0] = pos.rot[1] = 0; pos.rot[2] = osg::DegreesToRadians(zRotDegrees); MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(),itemID); ref.getPtr().getCellRef().setPosition(pos); MWWorld::Ptr placed = MWBase::Environment::get().getWorld()->placeObject(ref.getPtr(),store,pos); placed.getClass().adjustPosition(placed, true); } } }; template class OpPlaceItem : public Interpreter::Opcode0 { public: virtual void execute (Interpreter::Runtime& runtime) { std::string itemID = runtime.getStringLiteral (runtime[0].mInteger); runtime.pop(); Interpreter::Type_Float x = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Float y = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Float z = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Float zRotDegrees = runtime[0].mFloat; runtime.pop(); MWWorld::Ptr player = MWMechanics::getPlayer(); if (!player.isInCell()) throw std::runtime_error("player not in a cell"); MWWorld::CellStore* store = NULL; if (player.getCell()->isExterior()) { int cx,cy; MWBase::Environment::get().getWorld()->positionToIndex(x,y,cx,cy); store = MWBase::Environment::get().getWorld()->getExterior(cx,cy); } else store = player.getCell(); ESM::Position pos; pos.pos[0] = x; pos.pos[1] = y; pos.pos[2] = z; pos.rot[0] = pos.rot[1] = 0; pos.rot[2] = osg::DegreesToRadians(zRotDegrees); MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(),itemID); ref.getPtr().getCellRef().setPosition(pos); MWWorld::Ptr placed = MWBase::Environment::get().getWorld()->placeObject(ref.getPtr(),store,pos); placed.getClass().adjustPosition(placed, true); } }; template class OpPlaceAt : public Interpreter::Opcode0 { public: virtual void execute (Interpreter::Runtime& runtime) { MWWorld::Ptr actor = pc ? MWMechanics::getPlayer() : R()(runtime); std::string itemID = runtime.getStringLiteral (runtime[0].mInteger); runtime.pop(); Interpreter::Type_Integer count = runtime[0].mInteger; runtime.pop(); Interpreter::Type_Float distance = runtime[0].mFloat; runtime.pop(); Interpreter::Type_Integer direction = runtime[0].mInteger; runtime.pop(); if (direction < 0 || direction > 3) throw std::runtime_error ("invalid direction"); if (count<0) throw std::runtime_error ("count must be non-negative"); if (!actor.isInCell()) throw std::runtime_error ("actor is not in a cell"); for (int i=0; igetStore(), itemID, 1); MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->safePlaceObject(ref.getPtr(), actor, actor.getCell(), direction, distance); // Major change done by tes3mp: // When the object is dropped, generate a new RefNum index for it that follows the last one // in the cell, so that packets can be sent and received specifically about it, instead // of giving it a RefNum index of 0 as in regular OpenMW MWWorld::CellStore *cellStore = ptr.getCell(); cellStore->setLastRefNumIndex(cellStore->getLastRefNumIndex() + 1); ptr.getCellRef().setRefNumIndex(cellStore->getLastRefNumIndex()); // Added by tes3mp mwmp::WorldEvent *worldEvent = mwmp::Main::get().getNetworking()->resetWorldEvent(); worldEvent->cell = *ptr.getCell()->getCell(); mwmp::WorldObject worldObject; worldObject.refId = ptr.getCellRef().getRefId(); worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex; worldObject.charge = ptr.getCellRef().getCharge(); worldObject.count = 1; // Make sure we send the RefData position instead of the CellRef one, because that's what // we actually see on this client worldObject.pos = ptr.getRefData().getPosition(); worldEvent->addObject(worldObject); mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_PLACE)->Send(worldEvent); LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Sending ID_OBJECT_PLACE\n- cellRef: %s, %i\n- count: %i", worldObject.refId.c_str(), worldObject.refNumIndex, worldObject.count); } } }; template class OpRotate : public Interpreter::Opcode0 { public: virtual void execute (Interpreter::Runtime& runtime) { const MWWorld::Ptr& ptr = R()(runtime); std::string axis = runtime.getStringLiteral (runtime[0].mInteger); runtime.pop(); Interpreter::Type_Float rotation = osg::DegreesToRadians(runtime[0].mFloat*MWBase::Environment::get().getFrameDuration()); runtime.pop(); float ax = ptr.getRefData().getPosition().rot[0]; float ay = ptr.getRefData().getPosition().rot[1]; float az = ptr.getRefData().getPosition().rot[2]; if (axis == "x") MWBase::Environment::get().getWorld()->rotateObject(ptr,ax+rotation,ay,az); else if (axis == "y") MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay+rotation,az); else if (axis == "z") MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,az+rotation); else throw std::runtime_error ("invalid rotation axis: " + axis); } }; template class OpRotateWorld : public Interpreter::Opcode0 { public: virtual void execute (Interpreter::Runtime& runtime) { MWWorld::Ptr ptr = R()(runtime); std::string axis = runtime.getStringLiteral (runtime[0].mInteger); runtime.pop(); Interpreter::Type_Float rotation = osg::DegreesToRadians(runtime[0].mFloat*MWBase::Environment::get().getFrameDuration()); runtime.pop(); const float *objRot = ptr.getRefData().getPosition().rot; float ax = objRot[0]; float ay = objRot[1]; float az = objRot[2]; if (axis == "x") { MWBase::Environment::get().getWorld()->rotateObject(ptr,ax+rotation,ay,az); } else if (axis == "y") { MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay+rotation,az); } else if (axis == "z") { MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,az+rotation); } else throw std::runtime_error ("invalid rotation axis: " + axis); } }; template class OpSetAtStart : public Interpreter::Opcode0 { public: virtual void execute (Interpreter::Runtime& runtime) { MWWorld::Ptr ptr = R()(runtime); if (!ptr.isInCell()) return; float xr = ptr.getCellRef().getPosition().rot[0]; float yr = ptr.getCellRef().getPosition().rot[1]; float zr = ptr.getCellRef().getPosition().rot[2]; MWBase::Environment::get().getWorld()->rotateObject(ptr, xr, yr, zr); dynamic_cast(runtime.getContext()).updatePtr(ptr, MWBase::Environment::get().getWorld()->moveObject(ptr, ptr.getCellRef().getPosition().pos[0], ptr.getCellRef().getPosition().pos[1], ptr.getCellRef().getPosition().pos[2])); } }; template class OpMove : public Interpreter::Opcode0 { public: virtual void execute (Interpreter::Runtime& runtime) { const MWWorld::Ptr& ptr = R()(runtime); if (!ptr.isInCell()) return; std::string axis = runtime.getStringLiteral (runtime[0].mInteger); runtime.pop(); Interpreter::Type_Float movement = (runtime[0].mFloat*MWBase::Environment::get().getFrameDuration()); runtime.pop(); osg::Vec3f posChange; if (axis == "x") { posChange=osg::Vec3f(movement, 0, 0); } else if (axis == "y") { posChange=osg::Vec3f(0, movement, 0); } else if (axis == "z") { posChange=osg::Vec3f(0, 0, movement); } else throw std::runtime_error ("invalid movement axis: " + axis); // is it correct that disabled objects can't be Move-d? if (!ptr.getRefData().getBaseNode()) return; osg::Vec3f diff = ptr.getRefData().getBaseNode()->getAttitude() * posChange; osg::Vec3f worldPos(ptr.getRefData().getPosition().asVec3()); worldPos += diff; MWBase::Environment::get().getWorld()->moveObject(ptr, worldPos.x(), worldPos.y(), worldPos.z()); } }; template class OpMoveWorld : public Interpreter::Opcode0 { public: virtual void execute (Interpreter::Runtime& runtime) { MWWorld::Ptr ptr = R()(runtime); if (!ptr.isInCell()) return; std::string axis = runtime.getStringLiteral (runtime[0].mInteger); runtime.pop(); Interpreter::Type_Float movement = (runtime[0].mFloat*MWBase::Environment::get().getFrameDuration()); runtime.pop(); const float *objPos = ptr.getRefData().getPosition().pos; MWWorld::Ptr updated; if (axis == "x") { updated = MWBase::Environment::get().getWorld()->moveObject(ptr, objPos[0]+movement, objPos[1], objPos[2]); } else if (axis == "y") { updated = MWBase::Environment::get().getWorld()->moveObject(ptr, objPos[0], objPos[1]+movement, objPos[2]); } else if (axis == "z") { updated = MWBase::Environment::get().getWorld()->moveObject(ptr, objPos[0], objPos[1], objPos[2]+movement); } else throw std::runtime_error ("invalid movement axis: " + axis); } }; class OpResetActors : public Interpreter::Opcode0 { public: virtual void execute (Interpreter::Runtime& runtime) { MWBase::Environment::get().getWorld()->resetActors(); } }; template class OpFixme : public Interpreter::Opcode0 { public: virtual void execute (Interpreter::Runtime& runtime) { MWWorld::Ptr ptr = R()(runtime); MWBase::Environment::get().getWorld()->fixPosition(ptr); } }; void installOpcodes (Interpreter::Interpreter& interpreter) { interpreter.installSegment5(Compiler::Transformation::opcodeSetScale,new OpSetScale); interpreter.installSegment5(Compiler::Transformation::opcodeSetScaleExplicit,new OpSetScale); interpreter.installSegment5(Compiler::Transformation::opcodeSetAngle,new OpSetAngle); interpreter.installSegment5(Compiler::Transformation::opcodeSetAngleExplicit,new OpSetAngle); interpreter.installSegment5(Compiler::Transformation::opcodeGetScale,new OpGetScale); interpreter.installSegment5(Compiler::Transformation::opcodeGetScaleExplicit,new OpGetScale); interpreter.installSegment5(Compiler::Transformation::opcodeGetAngle,new OpGetAngle); interpreter.installSegment5(Compiler::Transformation::opcodeGetAngleExplicit,new OpGetAngle); interpreter.installSegment5(Compiler::Transformation::opcodeGetPos,new OpGetPos); interpreter.installSegment5(Compiler::Transformation::opcodeGetPosExplicit,new OpGetPos); interpreter.installSegment5(Compiler::Transformation::opcodeSetPos,new OpSetPos); interpreter.installSegment5(Compiler::Transformation::opcodeSetPosExplicit,new OpSetPos); interpreter.installSegment5(Compiler::Transformation::opcodeGetStartingPos,new OpGetStartingPos); interpreter.installSegment5(Compiler::Transformation::opcodeGetStartingPosExplicit,new OpGetStartingPos); interpreter.installSegment5(Compiler::Transformation::opcodePosition,new OpPosition); interpreter.installSegment5(Compiler::Transformation::opcodePositionExplicit,new OpPosition); interpreter.installSegment5(Compiler::Transformation::opcodePositionCell,new OpPositionCell); interpreter.installSegment5(Compiler::Transformation::opcodePositionCellExplicit,new OpPositionCell); interpreter.installSegment5(Compiler::Transformation::opcodePlaceItemCell,new OpPlaceItemCell); interpreter.installSegment5(Compiler::Transformation::opcodePlaceItem,new OpPlaceItem); interpreter.installSegment5(Compiler::Transformation::opcodePlaceAtPc,new OpPlaceAt); interpreter.installSegment5(Compiler::Transformation::opcodePlaceAtMe,new OpPlaceAt); interpreter.installSegment5(Compiler::Transformation::opcodePlaceAtMeExplicit,new OpPlaceAt); interpreter.installSegment5(Compiler::Transformation::opcodeModScale,new OpModScale); interpreter.installSegment5(Compiler::Transformation::opcodeModScaleExplicit,new OpModScale); interpreter.installSegment5(Compiler::Transformation::opcodeRotate,new OpRotate); interpreter.installSegment5(Compiler::Transformation::opcodeRotateExplicit,new OpRotate); interpreter.installSegment5(Compiler::Transformation::opcodeRotateWorld,new OpRotateWorld); interpreter.installSegment5(Compiler::Transformation::opcodeRotateWorldExplicit,new OpRotateWorld); interpreter.installSegment5(Compiler::Transformation::opcodeSetAtStart,new OpSetAtStart); interpreter.installSegment5(Compiler::Transformation::opcodeSetAtStartExplicit,new OpSetAtStart); interpreter.installSegment5(Compiler::Transformation::opcodeMove,new OpMove); interpreter.installSegment5(Compiler::Transformation::opcodeMoveExplicit,new OpMove); interpreter.installSegment5(Compiler::Transformation::opcodeMoveWorld,new OpMoveWorld); interpreter.installSegment5(Compiler::Transformation::opcodeMoveWorldExplicit,new OpMoveWorld); interpreter.installSegment5(Compiler::Transformation::opcodeGetStartingAngle, new OpGetStartingAngle); interpreter.installSegment5(Compiler::Transformation::opcodeGetStartingAngleExplicit, new OpGetStartingAngle); interpreter.installSegment5(Compiler::Transformation::opcodeResetActors, new OpResetActors); interpreter.installSegment5(Compiler::Transformation::opcodeFixme, new OpFixme); interpreter.installSegment5(Compiler::Transformation::opcodeFixmeExplicit, new OpFixme); } } }