#ifndef GAME_MWWORLD_ACTIONREAD_H #define GAME_MWWORLD_ACTIONREAD_H #include "action.hpp" #include "ptr.hpp" namespace MWWorld { class ActionRead : public Action { virtual void executeImp (const MWWorld::Ptr& actor); public: /// @param book or scroll to read ActionRead (const Ptr& object); }; } #endif // ACTIONOPEN_H