#ifndef GAME_MWWORLD_CUSTOMDATA_H #define GAME_MWWORLD_CUSTOMDATA_H namespace MWClass { class CreatureCustomData; class NpcCustomData; class ContainerCustomData; class DoorCustomData; class CreatureLevListCustomData; } namespace MWWorld { /// \brief Base class for the MW-class-specific part of RefData class CustomData { public: virtual ~CustomData() {} virtual CustomData *clone() const = 0; // Fast version of dynamic_cast. Needs to be overridden in the respective class. virtual MWClass::CreatureCustomData& asCreatureCustomData(); virtual const MWClass::CreatureCustomData& asCreatureCustomData() const; virtual MWClass::NpcCustomData& asNpcCustomData(); virtual const MWClass::NpcCustomData& asNpcCustomData() const; virtual MWClass::ContainerCustomData& asContainerCustomData(); virtual MWClass::DoorCustomData& asDoorCustomData(); virtual const MWClass::DoorCustomData& asDoorCustomData() const; virtual MWClass::CreatureLevListCustomData& asCreatureLevListCustomData(); virtual const MWClass::CreatureLevListCustomData& asCreatureLevListCustomData() const; }; } #endif