0.5.1 ----- * Fixes to server crashes caused by incorrect cell comparison added by bandwidth optimization changes * Fixes to server browser freezes caused by connection failures and incomplete data received from master server 0.5.0 ----- * Server browser * Synchronization of containers * Reworked world packets allowing for the saving and loading of world state, including container state * Bandwidth optimization by forwarding the most frequent player packets only to other players in the same loaded cells 0.4.1 ----- * Packet for saving and loading spellbooks 0.4.0 ----- * Synchronization of spells * Packet for saving and loading inventories * Being in a menu no longer prevents you from sending packets about your client * Fixes to freezes and problems caused by players moving around in cells from expansions/plugins that are not loaded by others 0.3.0 ----- * Synchronization of world object removal, placement, scaling, locking and unlocking * Synchronization of local, global and member script variables for specific scripts * Synchronization for the setdelete, placeat, setscale, lock and unlock console commands * Player markers on minimap * Death reasons in chat * Fixes to client freezes related to players logging in at the same time * Fixes to server crashes related to sending information about invalid players 0.2.0 ----- * Packets for saving and loading classes, birthsigns, dynamic stats, levels, level progress, attribute bonuses from skill increases and progress towards skill increases * Version checking to prevent mismatches between clients and servers 0.0.1b ------ * Synchronization of attributes and skills * Fixes to memory leaks related to player initialization on Windows servers * Fixes to various graphical glitches * Main menu buttons for starting, saving and loading games are now disabled 0.0.1a ------ * Combat animation * Synchronization of melee and ranged (bow, crossbow, throwable weapons) combat * Synchronization of health, magicka, fatigue and death * Synchronization of cell changes * Server-side Lua scripting * Chat 0.0.1 ----- * Initial networking and packet architecture * Synchronization of player character generation * Synchronization of player position * Synchronization of player attack states (unarmed, armed with a weapon, using a spell) * Synchronization of movement and jump animations