#include "settings.hpp" #include #include #include #include #include namespace { bool parseBool(const std::string& string) { return (Misc::StringUtils::ciEqual(string, "true")); } float parseFloat(const std::string& string) { std::stringstream stream; stream << string; float ret = 0.f; stream >> ret; return ret; } int parseInt(const std::string& string) { std::stringstream stream; stream << string; int ret = 0; stream >> ret; return ret; } template std::string toString(T val) { std::ostringstream stream; stream << val; return stream.str(); } template <> std::string toString(bool val) { return val ? "true" : "false"; } } namespace Settings { CategorySettingValueMap Manager::mDefaultSettings = CategorySettingValueMap(); CategorySettingValueMap Manager::mUserSettings = CategorySettingValueMap(); CategorySettingVector Manager::mChangedSettings = CategorySettingVector(); typedef std::map< CategorySetting, bool > CategorySettingStatusMap; class SettingsFileParser { public: SettingsFileParser() : mLine(0) {} void loadSettingsFile (const std::string& file, CategorySettingValueMap& settings) { mFile = file; boost::filesystem::ifstream stream; stream.open(boost::filesystem::path(file)); std::cout << "Loading settings file: " << file << std::endl; std::string currentCategory; mLine = 0; while (!stream.eof() && !stream.fail()) { ++mLine; std::string line; std::getline( stream, line ); size_t i = 0; if (!skipWhiteSpace(i, line)) continue; if (line[i] == '#') // skip comment continue; if (line[i] == '[') { size_t end = line.find(']', i); if (end == std::string::npos) fail("unterminated category"); currentCategory = line.substr(i+1, end - (i+1)); boost::algorithm::trim(currentCategory); i = end+1; } if (!skipWhiteSpace(i, line)) continue; if (currentCategory.empty()) fail("empty category name"); size_t settingEnd = line.find('=', i); if (settingEnd == std::string::npos) fail("unterminated setting name"); std::string setting = line.substr(i, (settingEnd-i)); boost::algorithm::trim(setting); size_t valueBegin = settingEnd+1; std::string value = line.substr(valueBegin); boost::algorithm::trim(value); if (settings.insert(std::make_pair(std::make_pair(currentCategory, setting), value)).second == false) fail(std::string("duplicate setting: [" + currentCategory + "] " + setting)); } } void saveSettingsFile (const std::string& file, CategorySettingValueMap& settings) { // No options have been written to the file yet. CategorySettingStatusMap written; for (CategorySettingValueMap::iterator it = settings.begin(); it != settings.end(); ++it) { written[it->first] = false; } // Have we substantively changed the settings file? bool changed = false; // Were there any lines at all in the file? bool existing = false; // The category/section we're currently in. std::string currentCategory; // Open the existing settings.cfg file to copy comments. This might not be the same file // as the output file if we're copying the setting from the default settings.cfg for the // first time. A minor change in API to pass the source file might be in order here. boost::filesystem::ifstream istream; boost::filesystem::path ipath(file); istream.open(ipath); // Create a new string stream to write the current settings to. It's likely that the // input file and the output file are the same, so this stream serves as a temporary file // of sorts. The setting files aren't very large so there's no performance issue. std::stringstream ostream; // For every line in the input file... while (!istream.eof() && !istream.fail()) { std::string line; std::getline(istream, line); // The current character position in the line. size_t i = 0; // Don't add additional newlines at the end of the file. if (istream.eof()) continue; // Copy entirely blank lines. if (!skipWhiteSpace(i, line)) { ostream << line << std::endl; continue; } // There were at least some comments in the input file. existing = true; // Copy comments. if (line[i] == '#') { ostream << line << std::endl; continue; } // Category heading. if (line[i] == '[') { size_t end = line.find(']', i); // This should never happen unless the player edited the file while playing. if (end == std::string::npos) { ostream << "# unterminated category: " << line << std::endl; changed = true; continue; } // Ensure that all options in the current category have been written. for (CategorySettingStatusMap::iterator mit = written.begin(); mit != written.end(); ++mit) { if (mit->second == false && mit->first.first == currentCategory) { std::cout << "Added new setting: [" << currentCategory << "] " << mit->first.second << " = " << settings[mit->first] << std::endl; ostream << mit->first.second << " = " << settings[mit->first] << std::endl; mit->second = true; changed = true; } } // Update the current category. currentCategory = line.substr(i+1, end - (i+1)); boost::algorithm::trim(currentCategory); // Write the (new) current category to the file. ostream << "[" << currentCategory << "]" << std::endl; //std::cout << "Wrote category: " << currentCategory << std::endl; // A setting can apparently follow the category on an input line. That's rather // inconvenient, since it makes it more likely to have duplicative sections, // which our algorithm doesn't like. Do the best we can. i = end+1; } // Truncate trailing whitespace, since we're changing the file anayway. if (!skipWhiteSpace(i, line)) continue; // If we've found settings before the first category, something's wrong. This // should never happen unless the player edited the file while playing, since // the loadSettingsFile() logic rejects it. if (currentCategory.empty()) { ostream << "# empty category name: " << line << std::endl; changed = true; continue; } // Which setting was at this location in the input file? size_t settingEnd = line.find('=', i); // This should never happen unless the player edited the file while playing. if (settingEnd == std::string::npos) { ostream << "# unterminated setting name: " << line << std::endl; changed = true; continue; } std::string setting = line.substr(i, (settingEnd-i)); boost::algorithm::trim(setting); // Get the existing value so we can see if we've changed it. size_t valueBegin = settingEnd+1; std::string value = line.substr(valueBegin); boost::algorithm::trim(value); // Construct the setting map key to determine whether the setting has already been // written to the file. CategorySetting key = std::make_pair(currentCategory, setting); CategorySettingStatusMap::iterator finder = written.find(key); // Settings not in the written map are definitely invalid. Currently, this can only // happen if the player edited the file while playing, because loadSettingsFile() // will accept anything and pass it along in the map, but in the future, we might // want to handle invalid settings more gracefully here. if (finder == written.end()) { ostream << "# invalid setting: " << line << std::endl; changed = true; continue; } // Write the current value of the setting to the file. The key must exist in the // settings map because of how written was initialized and finder != end(). ostream << setting << " = " << settings[key] << std::endl; // Mark that setting as written. finder->second = true; // Did we really change it? if (value != settings[key]) { std::cout << "Changed setting: [" << currentCategory << "] " << setting << " = " << settings[key] << std::endl; changed = true; } // No need to write the current line, because we just emitted a replacement. // Curiously, it appears that comments at the ends of lines with settings are not // allowed, and the comment becomes part of the value. Was that intended? } // We're done with the input stream file. istream.close(); // Ensure that all options in the current category have been written. We must complete // the current category at the end of the file before moving on to any new categories. for (CategorySettingStatusMap::iterator mit = written.begin(); mit != written.end(); ++mit) { if (mit->second == false && mit->first.first == currentCategory) { std::cout << "Added new setting: [" << mit->first.first << "] " << mit->first.second << " = " << settings[mit->first] << std::endl; ostream << mit->first.second << " = " << settings[mit->first] << std::endl; mit->second = true; changed = true; } } // If there was absolutely nothing in the file (or more likely the file didn't // exist), start the newly created file with a helpful comment. if (!existing) { ostream << "# This is the OpenMW user 'settings.cfg' file. This file only contains" << std::endl; ostream << "# explicitly changed settings. If you would like to revert a setting" << std::endl; ostream << "# to its default, simply remove it from this file. For available" << std::endl; ostream << "# settings, see the file 'settings-default.cfg' or the documentation at:" << std::endl; ostream << "#" << std::endl; ostream << "# https://wiki.openmw.org/index.php?title=Settings" << std::endl; } // We still have one more thing to do before we're completely done writing the file. // It's possible that there are entirely new categories, or that the input file had // disappeared completely, so we need ensure that all settings are written to the file // regardless of those issues. for (CategorySettingStatusMap::iterator mit = written.begin(); mit != written.end(); ++mit) { // If the setting hasn't been written yet. if (mit->second == false) { // If the catgory has changed, write a new category header. if (mit->first.first != currentCategory) { currentCategory = mit->first.first; std::cout << "Created new setting section: " << mit->first.first << std::endl; ostream << std::endl; ostream << "[" << currentCategory << "]" << std::endl; } std::cout << "Added new setting: [" << mit->first.first << "] " << mit->first.second << " = " << settings[mit->first] << std::endl; // Then write the setting. No need to mark it as written because we're done. ostream << mit->first.second << " = " << settings[mit->first] << std::endl; changed = true; } } // Now install the newly written file in the requested place. if (changed) { std::cout << "Updating settings file: " << ipath << std::endl; boost::filesystem::ofstream ofstream; ofstream.open(ipath); ofstream << ostream.rdbuf(); ofstream.close(); } } private: /// Increment i until it longer points to a whitespace character /// in the string or has reached the end of the string. /// @return false if we have reached the end of the string bool skipWhiteSpace(size_t& i, std::string& str) { while (i < str.size() && std::isspace(str[i], std::locale::classic())) { ++i; } return i < str.size(); } void fail(const std::string& message) { std::stringstream error; error << "Error on line " << mLine << " in " << mFile << ":\n" << message; throw std::runtime_error(error.str()); } std::string mFile; int mLine; }; void Manager::clear() { mDefaultSettings.clear(); mUserSettings.clear(); mChangedSettings.clear(); } void Manager::loadDefault(const std::string &file) { SettingsFileParser parser; parser.loadSettingsFile(file, mDefaultSettings); } void Manager::loadUser(const std::string &file) { SettingsFileParser parser; parser.loadSettingsFile(file, mUserSettings); } void Manager::saveUser(const std::string &file) { SettingsFileParser parser; parser.saveSettingsFile(file, mUserSettings); } std::string Manager::getString(const std::string &setting, const std::string &category) { CategorySettingValueMap::key_type key = std::make_pair(category, setting); CategorySettingValueMap::iterator it = mUserSettings.find(key); if (it != mUserSettings.end()) return it->second; it = mDefaultSettings.find(key); if (it != mDefaultSettings.end()) return it->second; throw std::runtime_error(std::string("Trying to retrieve a non-existing setting: ") + setting + ".\nMake sure the settings-default.cfg file was properly installed."); } float Manager::getFloat (const std::string& setting, const std::string& category) { return parseFloat( getString(setting, category) ); } int Manager::getInt (const std::string& setting, const std::string& category) { return parseInt( getString(setting, category) ); } bool Manager::getBool (const std::string& setting, const std::string& category) { return parseBool( getString(setting, category) ); } void Manager::setString(const std::string &setting, const std::string &category, const std::string &value) { CategorySettingValueMap::key_type key = std::make_pair(category, setting); CategorySettingValueMap::iterator found = mUserSettings.find(key); if (found != mUserSettings.end()) { if (found->second == value) return; } mUserSettings[key] = value; mChangedSettings.insert(key); } void Manager::setInt (const std::string& setting, const std::string& category, const int value) { setString(setting, category, toString(value)); } void Manager::setFloat (const std::string &setting, const std::string &category, const float value) { setString(setting, category, toString(value)); } void Manager::setBool(const std::string &setting, const std::string &category, const bool value) { setString(setting, category, toString(value)); } const CategorySettingVector Manager::apply() { CategorySettingVector vec = mChangedSettings; mChangedSettings.clear(); return vec; } }