#ifndef OPENMW_PROCESSORPLAYERDISPOSITION_HPP #define OPENMW_PROCESSORPLAYERDISPOSITION_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerDisposition : public PlayerProcessor { public: ProcessorPlayerDisposition() { BPP_INIT(ID_PLAYER_DISPOSITION) } void Do(PlayerPacket &packet, Player &player) override { DEBUG_PRINTF(strPacketID.c_str()); packet.Send(true); Plugin::Call(player.getId()); } }; } #endif //OPENMW_PROCESSORPLAYERDISPOSITION_HPP