// // Created by koncord on 01.04.17. // #ifndef OPENMW_PROCESSORPLAYERSPELLBOOK_HPP #define OPENMW_PROCESSORPLAYERSPELLBOOK_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerSpellbook : public PlayerProcessor { public: ProcessorPlayerSpellbook() { BPP_INIT(ID_PLAYER_SPELLBOOK) } void Do(PlayerPacket &packet, Player &player) override { DEBUG_PRINTF(strPacketID.c_str()); Plugin::Call(player.getId()); } }; } #endif //OPENMW_PROCESSORPLAYERSPELLBOOK_HPP