#ifndef GAME_MWCLASS_CREATURELEVLIST_H #define GAME_MWCLASS_CREATURELEVLIST_H #include "../mwworld/class.hpp" namespace MWClass { class CreatureLevList : public MWWorld::Class { void ensureCustomData (const MWWorld::Ptr& ptr) const; public: virtual std::string getName (const MWWorld::ConstPtr& ptr) const; ///< \return name (the one that is to be presented to the user; not the internal one); /// can return an empty string. static void registerSelf(); virtual void getModelsToPreload(const MWWorld::Ptr& ptr, std::vector& models) const; ///< Get a list of models to preload that this object may use (directly or indirectly). default implementation: list getModel(). virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const; ///< Add reference into a cell for rendering virtual void readAdditionalState (const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const; ///< Read additional state from \a state into \a ptr. virtual void writeAdditionalState (const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const; ///< Write additional state from \a ptr into \a state. virtual void respawn (const MWWorld::Ptr& ptr) const; }; } #endif