#include "controllers.hpp" #include #include namespace MWGui { namespace Controllers { ControllerRepeatEvent::ControllerRepeatEvent() : mInit(0.5f), mStep(0.1f), mEnabled(true), mTimeLeft(0) { } ControllerRepeatEvent::~ControllerRepeatEvent() { } bool ControllerRepeatEvent::addTime(MyGUI::Widget* _widget, float _time) { if(mTimeLeft == 0) mTimeLeft = mInit; mTimeLeft -= _time; while (mTimeLeft <= 0) { mTimeLeft += mStep; eventRepeatClick(_widget, this); } return true; } void ControllerRepeatEvent::setRepeat(float init, float step) { mInit = init; mStep = step; } void ControllerRepeatEvent::setEnabled(bool enable) { mEnabled = enable; } void ControllerRepeatEvent::setProperty(const std::string& _key, const std::string& _value) { } void ControllerRepeatEvent::prepareItem(MyGUI::Widget* _widget) { } // ------------------------------------------------------------- void ControllerFollowMouse::prepareItem(MyGUI::Widget *_widget) { } bool ControllerFollowMouse::addTime(MyGUI::Widget *_widget, float _time) { _widget->setPosition(MyGUI::InputManager::getInstance().getMousePosition()); return true; } } }