#include "repair.hpp" #include #include /* Start of tes3mp addition Include additional headers for multiplayer purposes */ #include "../mwmp/Main.hpp" #include "../mwmp/Networking.hpp" #include "../mwmp/LocalPlayer.hpp" #include "../mwmp/MechanicsHelper.hpp" /* End of tes3mp addition */ #include "../mwbase/world.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/containerstore.hpp" #include "../mwworld/class.hpp" #include "../mwworld/esmstore.hpp" #include "creaturestats.hpp" #include "npcstats.hpp" #include "actorutil.hpp" namespace MWMechanics { void Repair::repair(const MWWorld::Ptr &itemToRepair) { MWWorld::Ptr player = getPlayer(); MWWorld::LiveCellRef *ref = mTool.get(); // unstack tool if required player.getClass().getContainerStore(player).unstack(mTool, player); // reduce number of uses left int uses = mTool.getClass().getItemHealth(mTool); mTool.getCellRef().setCharge(uses-1); MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player); MWMechanics::NpcStats& npcStats = player.getClass().getNpcStats(player); float fatigueTerm = stats.getFatigueTerm(); int pcStrength = stats.getAttribute(ESM::Attribute::Strength).getModified(); int pcLuck = stats.getAttribute(ESM::Attribute::Luck).getModified(); int armorerSkill = npcStats.getSkill(ESM::Skill::Armorer).getModified(); float fRepairAmountMult = MWBase::Environment::get().getWorld()->getStore().get() .find("fRepairAmountMult")->getFloat(); float toolQuality = ref->mBase->mData.mQuality; float x = (0.1f * pcStrength + 0.1f * pcLuck + armorerSkill) * fatigueTerm; int roll = Misc::Rng::roll0to99(); if (roll <= x) { int y = static_cast(fRepairAmountMult * toolQuality * roll); y = std::max(1, y); // repair by 'y' points int charge = itemToRepair.getClass().getItemHealth(itemToRepair); charge = std::min(charge + y, itemToRepair.getClass().getItemMaxHealth(itemToRepair)); /* Start of tes3mp change (minor) Send PlayerInventory packets that replace the original item with the new one */ mwmp::LocalPlayer *localPlayer = mwmp::Main::get().getLocalPlayer(); mwmp::Item removedItem = MechanicsHelper::getItem(itemToRepair, 1); itemToRepair.getCellRef().setCharge(charge); mwmp::Item addedItem = MechanicsHelper::getItem(itemToRepair, 1); localPlayer->sendItemChange(addedItem, mwmp::InventoryChanges::ADD); localPlayer->sendItemChange(removedItem, mwmp::InventoryChanges::REMOVE); /* End of tes3mp change (minor) */ // attempt to re-stack item, in case it was fully repaired MWWorld::ContainerStoreIterator stacked = player.getClass().getContainerStore(player).restack(itemToRepair); // set the OnPCRepair variable on the item's script std::string script = stacked->getClass().getScript(itemToRepair); if(script != "") stacked->getRefData().getLocals().setVarByInt(script, "onpcrepair", 1); // increase skill player.getClass().skillUsageSucceeded(player, ESM::Skill::Armorer, 0); MWBase::Environment::get().getWindowManager()->playSound("Repair"); MWBase::Environment::get().getWindowManager()->messageBox("#{sRepairSuccess}"); } else { MWBase::Environment::get().getWindowManager()->playSound("Repair Fail"); MWBase::Environment::get().getWindowManager()->messageBox("#{sRepairFailed}"); } // tool used up? if (mTool.getCellRef().getCharge() == 0) { MWWorld::ContainerStore& store = player.getClass().getContainerStore(player); store.remove(mTool, 1, player); std::string message = MWBase::Environment::get().getWorld()->getStore().get() .find("sNotifyMessage51")->getString(); MWBase::Environment::get().getWindowManager()->messageBox((boost::format(message) % mTool.getClass().getName(mTool)).str()); // try to find a new tool of the same ID for (MWWorld::ContainerStoreIterator iter (store.begin()); iter!=store.end(); ++iter) { if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), mTool.getCellRef().getRefId())) { mTool = *iter; MWBase::Environment::get().getWindowManager()->playSound("Item Repair Up"); break; } } } } }