#ifndef OPENMW_LOCALACTOR_HPP #define OPENMW_LOCALACTOR_HPP #include #include "../mwmechanics/creaturestats.hpp" #include "../mwworld/manualref.hpp" namespace mwmp { class LocalActor : public BaseActor { public: LocalActor(); virtual ~LocalActor(); void update(bool forceUpdate); void updateCell(); void updatePosition(bool forceUpdate); void updateAnimFlags(bool forceUpdate); void updateAnimPlay(); void updateSpeech(); void updateStatsDynamic(bool forceUpdate); void updateEquipment(bool forceUpdate); void updateAttack(); MWWorld::Ptr getPtr(); void setPtr(const MWWorld::Ptr& newPtr); bool hasSentData; bool wasDead; private: MWWorld::Ptr ptr; bool posWasChanged; bool equipmentChanged; bool wasRunning; bool wasSneaking; bool wasForceJumping; bool wasForceMoveJumping; bool wasJumping; bool wasFlying; MWMechanics::DrawState_ lastDrawState; MWMechanics::DynamicStat oldHealth; MWMechanics::DynamicStat oldMagicka; MWMechanics::DynamicStat oldFatigue; }; } #endif //OPENMW_LOCALACTOR_HPP