#ifndef OPENMW_MECHANICSHELPER_HPP #define OPENMW_MECHANICSHELPER_HPP #include #include "../mwworld/containerstore.hpp" #include namespace MechanicsHelper { osg::Vec3f getLinearInterpolation(osg::Vec3f start, osg::Vec3f end, float percent); ESM::Position getPositionFromVector(osg::Vec3f vector); void spawnLeveledCreatures(MWWorld::CellStore* cellStore); bool isUsingRangedWeapon(const MWWorld::Ptr& ptr); mwmp::Attack *getLocalAttack(const MWWorld::Ptr& ptr); mwmp::Attack *getDedicatedAttack(const MWWorld::Ptr& ptr); MWWorld::Ptr getPlayerPtr(const mwmp::Target& target); mwmp::Item getItem(const MWWorld::Ptr& itemPtr, int count); mwmp::Target getTarget(const MWWorld::Ptr& ptr); void clearTarget(mwmp::Target& target); bool isEmptyTarget(const mwmp::Target& target); void assignAttackTarget(mwmp::Attack* attack, const MWWorld::Ptr& target); void resetAttack(mwmp::Attack* attack); bool getSpellSuccess(std::string spellId, const MWWorld::Ptr& caster); void processAttack(mwmp::Attack attack, const MWWorld::Ptr& attacker); bool doesEffectListContainEffect(const ESM::EffectList& effectList, short effectId, short attributeId = -1, short skillId = -1); void unequipItemsByEffect(const MWWorld::Ptr& ptr, short enchantmentType, short effectId, short attributeId = -1, short skillId = -1); MWWorld::Ptr getItemPtrFromStore(const mwmp::Item& item, MWWorld::ContainerStore& store); } #endif //OPENMW_MECHANICSHELPER_HPP