#ifndef GAME_MWCLASS_BODYPART_H #define GAME_MWCLASS_BODYPART_H #include "../mwworld/class.hpp" namespace MWClass { class BodyPart : public MWWorld::Class { MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const override; public: void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override; ///< Add reference into a cell for rendering void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const override; std::string getName (const MWWorld::ConstPtr& ptr) const override; ///< \return name or ID; can return an empty string. bool hasToolTip (const MWWorld::ConstPtr& ptr) const override; ///< @return true if this object has a tooltip when focused (default implementation: true) static void registerSelf(); std::string getModel(const MWWorld::ConstPtr &ptr) const override; }; } #endif