#ifndef GAME_MWCLASS_CREATURELEVLIST_H #define GAME_MWCLASS_CREATURELEVLIST_H #include "../mwworld/class.hpp" namespace MWClass { class CreatureLevList : public MWWorld::Class { void ensureCustomData (const MWWorld::Ptr& ptr) const; public: std::string getName (const MWWorld::ConstPtr& ptr) const override; ///< \return name or ID; can return an empty string. bool hasToolTip (const MWWorld::ConstPtr& ptr) const override; ///< @return true if this object has a tooltip when focused (default implementation: true) static void registerSelf(); void getModelsToPreload(const MWWorld::Ptr& ptr, std::vector& models) const override; ///< Get a list of models to preload that this object may use (directly or indirectly). default implementation: list getModel(). void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override; ///< Add reference into a cell for rendering void readAdditionalState (const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const override; ///< Read additional state from \a state into \a ptr. void writeAdditionalState (const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const override; ///< Write additional state from \a ptr into \a state. void respawn (const MWWorld::Ptr& ptr) const override; }; } #endif