#ifndef GAME_MWCLASS_ITEMLEVLIST_H #define GAME_MWCLASS_ITEMLEVLIST_H #include "../mwworld/class.hpp" namespace MWClass { class ItemLevList : public MWWorld::Class { public: std::string getName (const MWWorld::ConstPtr& ptr) const override; ///< \return name or ID; can return an empty string. bool hasToolTip (const MWWorld::ConstPtr& ptr) const override; ///< @return true if this object has a tooltip when focused (default implementation: true) static void registerSelf(); }; } #endif