#ifndef GAME_MWCLASS_LOCKPICK_H #define GAME_MWCLASS_LOCKPICK_H #include "../mwworld/class.hpp" namespace MWClass { class Lockpick : public MWWorld::Class { MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const override; public: void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override; ///< Add reference into a cell for rendering void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const override; std::string getName (const MWWorld::ConstPtr& ptr) const override; ///< \return name or ID; can return an empty string. std::shared_ptr activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const override; ///< Generate action for activation MWGui::ToolTipInfo getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const override; ///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip. std::string getScript (const MWWorld::ConstPtr& ptr) const override; ///< Return name of the script attached to ptr std::pair, bool> getEquipmentSlots (const MWWorld::ConstPtr& ptr) const override; ///< \return first: Return IDs of the slot this object can be equipped in; second: can object /// stay stacked when equipped? int getValue (const MWWorld::ConstPtr& ptr) const override; ///< Return trade value of the object. Throws an exception, if the object can't be traded. static void registerSelf(); std::string getUpSoundId (const MWWorld::ConstPtr& ptr) const override; ///< Return the pick up sound Id std::string getDownSoundId (const MWWorld::ConstPtr& ptr) const override; ///< Return the put down sound Id std::string getInventoryIcon (const MWWorld::ConstPtr& ptr) const override; ///< Return name of inventory icon. std::pair canBeEquipped(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const override; std::shared_ptr use (const MWWorld::Ptr& ptr, bool force=false) const override; ///< Generate action for using via inventory menu std::string getModel(const MWWorld::ConstPtr &ptr) const override; bool canSell (const MWWorld::ConstPtr& item, int npcServices) const override; float getWeight (const MWWorld::ConstPtr& ptr) const override; int getItemMaxHealth (const MWWorld::ConstPtr& ptr) const override; ///< Return item max health or throw an exception, if class does not have item health bool hasItemHealth (const MWWorld::ConstPtr& ptr) const override { return true; } ///< \return Item health data available? (default implementation: false) }; } #endif