#ifndef MWGUI_TravelWINDOW_H #define MWGUI_TravelWINDOW_H #include "windowbase.hpp" #include "referenceinterface.hpp" namespace MyGUI { class Gui; class Widget; } namespace MWGui { class TravelWindow : public ReferenceInterface, public WindowBase { public: TravelWindow(); void setPtr (const MWWorld::Ptr& actor) override; protected: MyGUI::Button* mCancelButton; MyGUI::TextBox* mPlayerGold; MyGUI::TextBox* mDestinations; MyGUI::TextBox* mSelect; MyGUI::ScrollView* mDestinationsView; void onCancelButtonClicked(MyGUI::Widget* _sender); void onTravelButtonClick(MyGUI::Widget* _sender); void onMouseWheel(MyGUI::Widget* _sender, int _rel); void addDestination(const std::string& name, ESM::Position pos, bool interior); void clearDestinations(); int mCurrentY; void updateLabels(); void onReferenceUnavailable() override; }; } #endif