#include "spellutil.hpp" #include #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/class.hpp" #include "../mwworld/esmstore.hpp" #include "actorutil.hpp" #include "creaturestats.hpp" namespace MWMechanics { ESM::Skill::SkillEnum spellSchoolToSkill(int school) { static const std::array schoolSkillArray { ESM::Skill::Alteration, ESM::Skill::Conjuration, ESM::Skill::Destruction, ESM::Skill::Illusion, ESM::Skill::Mysticism, ESM::Skill::Restoration }; return schoolSkillArray.at(school); } float calcEffectCost(const ESM::ENAMstruct& effect, const ESM::MagicEffect* magicEffect) { const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore(); if (!magicEffect) magicEffect = store.get().find(effect.mEffectID); bool hasMagnitude = !(magicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude); bool hasDuration = !(magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration); bool appliedOnce = magicEffect->mData.mFlags & ESM::MagicEffect::AppliedOnce; int minMagn = hasMagnitude ? effect.mMagnMin : 1; int maxMagn = hasMagnitude ? effect.mMagnMax : 1; int duration = hasDuration ? effect.mDuration : 1; if (!appliedOnce) duration = std::max(1, duration); static const float fEffectCostMult = store.get().find("fEffectCostMult")->mValue.getFloat(); float x = 0.5 * (std::max(1, minMagn) + std::max(1, maxMagn)); x *= 0.1 * magicEffect->mData.mBaseCost; x *= 1 + duration; x += 0.05 * std::max(1, effect.mArea) * magicEffect->mData.mBaseCost; return x * fEffectCostMult; } int getEffectiveEnchantmentCastCost(float castCost, const MWWorld::Ptr &actor) { /* * Each point of enchant skill above/under 10 subtracts/adds * one percent of enchantment cost while minimum is 1. */ int eSkill = actor.getClass().getSkill(actor, ESM::Skill::Enchant); const float result = castCost - (castCost / 100) * (eSkill - 10); return static_cast((result < 1) ? 1 : result); } float calcSpellBaseSuccessChance (const ESM::Spell* spell, const MWWorld::Ptr& actor, int* effectiveSchool) { // Morrowind for some reason uses a formula slightly different from magicka cost calculation float y = std::numeric_limits::max(); float lowestSkill = 0; for (const ESM::ENAMstruct& effect : spell->mEffects.mList) { float x = static_cast(effect.mDuration); const auto magicEffect = MWBase::Environment::get().getWorld()->getStore().get().find(effect.mEffectID); if (!(magicEffect->mData.mFlags & ESM::MagicEffect::AppliedOnce)) x = std::max(1.f, x); x *= 0.1f * magicEffect->mData.mBaseCost; x *= 0.5f * (effect.mMagnMin + effect.mMagnMax); x += effect.mArea * 0.05f * magicEffect->mData.mBaseCost; if (effect.mRange == ESM::RT_Target) x *= 1.5f; static const float fEffectCostMult = MWBase::Environment::get().getWorld()->getStore().get().find( "fEffectCostMult")->mValue.getFloat(); x *= fEffectCostMult; float s = 2.0f * actor.getClass().getSkill(actor, spellSchoolToSkill(magicEffect->mData.mSchool)); if (s - x < y) { y = s - x; if (effectiveSchool) *effectiveSchool = magicEffect->mData.mSchool; lowestSkill = s; } } CreatureStats& stats = actor.getClass().getCreatureStats(actor); float actorWillpower = stats.getAttribute(ESM::Attribute::Willpower).getModified(); float actorLuck = stats.getAttribute(ESM::Attribute::Luck).getModified(); float castChance = (lowestSkill - spell->mData.mCost + 0.2f * actorWillpower + 0.1f * actorLuck); return castChance; } float getSpellSuccessChance (const ESM::Spell* spell, const MWWorld::Ptr& actor, int* effectiveSchool, bool cap, bool checkMagicka) { // NB: Base chance is calculated here because the effective school pointer must be filled float baseChance = calcSpellBaseSuccessChance(spell, actor, effectiveSchool); bool godmode = actor == getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState(); CreatureStats& stats = actor.getClass().getCreatureStats(actor); if (stats.getMagicEffects().get(ESM::MagicEffect::Silence).getMagnitude() && !godmode) return 0; if (spell->mData.mType == ESM::Spell::ST_Power) return stats.getSpells().canUsePower(spell) ? 100 : 0; if (godmode) return 100; if (spell->mData.mType != ESM::Spell::ST_Spell) return 100; if (checkMagicka && spell->mData.mCost > 0 && stats.getMagicka().getCurrent() < spell->mData.mCost) return 0; if (spell->mData.mFlags & ESM::Spell::F_Always) return 100; float castBonus = -stats.getMagicEffects().get(ESM::MagicEffect::Sound).getMagnitude(); float castChance = baseChance + castBonus; castChance *= stats.getFatigueTerm(); return std::max(0.f, cap ? std::min(100.f, castChance) : castChance); } float getSpellSuccessChance (const std::string& spellId, const MWWorld::Ptr& actor, int* effectiveSchool, bool cap, bool checkMagicka) { if (const auto spell = MWBase::Environment::get().getWorld()->getStore().get().search(spellId)) return getSpellSuccessChance(spell, actor, effectiveSchool, cap, checkMagicka); return 0.f; } int getSpellSchool(const std::string& spellId, const MWWorld::Ptr& actor) { int school = 0; getSpellSuccessChance(spellId, actor, &school); return school; } int getSpellSchool(const ESM::Spell* spell, const MWWorld::Ptr& actor) { int school = 0; getSpellSuccessChance(spell, actor, &school); return school; } bool spellIncreasesSkill(const ESM::Spell *spell) { return spell->mData.mType == ESM::Spell::ST_Spell && !(spell->mData.mFlags & ESM::Spell::F_Always); } bool spellIncreasesSkill(const std::string &spellId) { const auto spell = MWBase::Environment::get().getWorld()->getStore().get().search(spellId); return spell && spellIncreasesSkill(spell); } bool checkEffectTarget (int effectId, const MWWorld::Ptr& target, const MWWorld::Ptr& caster, bool castByPlayer) { switch (effectId) { case ESM::MagicEffect::Levitate: { if (!MWBase::Environment::get().getWorld()->isLevitationEnabled()) { if (castByPlayer) MWBase::Environment::get().getWindowManager()->messageBox("#{sLevitateDisabled}"); return false; } break; } case ESM::MagicEffect::Soultrap: { if (!target.getClass().isNpc() // no messagebox for NPCs && (target.getTypeName() == typeid(ESM::Creature).name() && target.get()->mBase->mData.mSoul == 0)) { if (castByPlayer) MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicInvalidTarget}"); return true; // must still apply to get visual effect and have target regard it as attack } break; } case ESM::MagicEffect::WaterWalking: { if (target.getClass().isPureWaterCreature(target) && MWBase::Environment::get().getWorld()->isSwimming(target)) return false; MWBase::World *world = MWBase::Environment::get().getWorld(); if (!world->isWaterWalkingCastableOnTarget(target)) { if (castByPlayer && caster == target) MWBase::Environment::get().getWindowManager()->messageBox ("#{sMagicInvalidEffect}"); return false; } break; } } return true; } }