#ifndef MWMECHANICS_TICKABLEEFFECTS_H #define MWMECHANICS_TICKABLEEFFECTS_H namespace MWWorld { class Ptr; } namespace MWMechanics { class CreatureStats; struct EffectKey; /// Apply a magic effect that is applied in tick intervals until its remaining time ends or it is removed /// Note: this function works in loop, so magic effects should not be removed here to avoid iterator invalidation. /// @return Was the effect a tickable effect with a magnitude? bool effectTick(CreatureStats& creatureStats, const MWWorld::Ptr& actor, const EffectKey& effectKey, float magnitude); } #endif