if (NOT DEFINED OPENMW_SHADERS_ROOT) return() endif() # Copy resource files into the build directory set(SDIR ${CMAKE_CURRENT_SOURCE_DIR}) set(DDIRRELATIVE resources/shaders) set(SHADER_FILES groundcover_vertex.glsl groundcover_fragment.glsl water_vertex.glsl water_fragment.glsl water_nm.png alpha.glsl objects_vertex.glsl objects_fragment.glsl terrain_vertex.glsl terrain_fragment.glsl lighting.glsl lighting_util.glsl parallax.glsl s360_fragment.glsl s360_vertex.glsl shadows_vertex.glsl shadows_fragment.glsl shadowcasting_vertex.glsl shadowcasting_fragment.glsl vertexcolors.glsl nv_default_vertex.glsl nv_default_fragment.glsl nv_nolighting_vertex.glsl nv_nolighting_fragment.glsl ) copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_SHADERS_ROOT} ${DDIRRELATIVE} "${SHADER_FILES}")