GraphicsPage
0
0
650
340
-
0
Display
-
-
Anti-aliasing:
-
Framerate Limit:
-
-
-
800
-
x
-
600
-
Custom:
-
Standard:
true
-
-
false
FPS
1
1
1000
15
300
-
Window Border
-
Full Screen
-
Resolution:
Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop
-
-
Screen:
-
-
0
-
2
-
4
-
8
-
16
-
Vertical Sync
Lighting
-
-
Lighting Method:
-
-
legacy
-
shaders compatibility
-
shaders
-
Qt::Vertical
20
40
Shadows
-
1
1
-
<html><head/><body><p>Enable shadows exclusively for the player character. May have a very minor performance impact.</p></body></html>
Enable Player Shadows
-
<html><head/><body><p>Enable shadows for NPCs and creatures besides the player character. May have a minor performance impact.</p></body></html>
Enable Actor Shadows
-
<html><head/><body><p>Enable shadows for primarily inanimate objects. May have a significant performance impact.</p></body></html>
Enable Object Shadows
-
<html><head/><body><p>Enable shadows for the terrain including distant terrain. May have a significant performance and shadow quality impact.</p></body></html>
Enable Terrain Shadows
-
<html><head/><body><p>Due to limitations with Morrowind's data, only actors can cast shadows indoors, which some might feel is distracting.</p><p>Has no effect if actor/player shadows are not enabled.</p></body></html>
Enable Indoor Shadows
-
<html><head/><body><p>Type of "compute scene bounds" computation method to be used. Bounds (default) for good balance between performance and shadow quality, primitives for better looking shadows or none for no computation.</p></body></html>
Shadow Near Far Computation Method:
- compute scene bounds
-
bounds
-
primitives
-
none
-
<html><head/><body><p>The resolution of each individual shadow map. Increasing it significantly improves shadow quality but may have a minor performance impact.</p></body></html>
Shadow Map Resolution:
-
-
512
-
1024
-
2048
-
4096
-
<html><head/><body><p>The distance from the camera at which shadows completely disappear.</p></body></html>
Shadow Distance Limit:
-
false
<html><head/><body><p>64 game units is 1 real life yard or about 0.9 m</p></body></html>
unit(s)
512
81920
8192
-
<html><head/><body><p>The fraction of the limit above at which shadows begin to gradually fade away.</p></body></html>
Fade Start Multiplier:
-
false
2
0
1
0.90