#ifndef GAME_MWCLASS_BODYPART_H #define GAME_MWCLASS_BODYPART_H #include "../mwworld/class.hpp" namespace MWClass { class BodyPart : public MWWorld::Class { virtual MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const; public: virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const; ///< Add reference into a cell for rendering virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const; virtual std::string getName (const MWWorld::ConstPtr& ptr) const; ///< \return name (the one that is to be presented to the user; not the internal one); /// can return an empty string. static void registerSelf(); virtual std::string getModel(const MWWorld::ConstPtr &ptr) const; }; } #endif