#include "review.hpp" #include #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/esmstore.hpp" #include "tooltips.hpp" namespace { void adjustButtonSize(MyGUI::Button *button) { // adjust size of button to fit its text MyGUI::IntSize size = button->getTextSize(); button->setSize(size.width + 24, button->getSize().height); } } namespace MWGui { const int ReviewDialog::sLineHeight = 18; ReviewDialog::ReviewDialog() : WindowModal("openmw_chargen_review.layout") { // Centre dialog center(); // Setup static stats MyGUI::Button* button; getWidget(mNameWidget, "NameText"); getWidget(button, "NameButton"); adjustButtonSize(button); button->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onNameClicked); getWidget(mRaceWidget, "RaceText"); getWidget(button, "RaceButton"); adjustButtonSize(button); button->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onRaceClicked); getWidget(mClassWidget, "ClassText"); getWidget(button, "ClassButton"); adjustButtonSize(button); button->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onClassClicked); getWidget(mBirthSignWidget, "SignText"); getWidget(button, "SignButton"); adjustButtonSize(button); button->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onBirthSignClicked); // Setup dynamic stats getWidget(mHealth, "Health"); mHealth->setTitle(MWBase::Environment::get().getWindowManager()->getGameSettingString("sHealth", "")); mHealth->setValue(45, 45); getWidget(mMagicka, "Magicka"); mMagicka->setTitle(MWBase::Environment::get().getWindowManager()->getGameSettingString("sMagic", "")); mMagicka->setValue(50, 50); getWidget(mFatigue, "Fatigue"); mFatigue->setTitle(MWBase::Environment::get().getWindowManager()->getGameSettingString("sFatigue", "")); mFatigue->setValue(160, 160); // Setup attributes Widgets::MWAttributePtr attribute; for (int idx = 0; idx < ESM::Attribute::Length; ++idx) { getWidget(attribute, std::string("Attribute") + MyGUI::utility::toString(idx)); mAttributeWidgets.insert(std::make_pair(static_cast(ESM::Attribute::sAttributeIds[idx]), attribute)); attribute->setAttributeId(ESM::Attribute::sAttributeIds[idx]); attribute->setAttributeValue(Widgets::MWAttribute::AttributeValue()); } // Setup skills getWidget(mSkillView, "SkillView"); mSkillView->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel); for (int i = 0; i < ESM::Skill::Length; ++i) { mSkillValues.insert(std::make_pair(i, MWMechanics::SkillValue())); mSkillWidgetMap.insert(std::make_pair(i, static_cast (0))); } MyGUI::Button* backButton; getWidget(backButton, "BackButton"); backButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onBackClicked); MyGUI::Button* okButton; getWidget(okButton, "OKButton"); okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onOkClicked); } void ReviewDialog::open() { WindowModal::open(); updateSkillArea(); } void ReviewDialog::setPlayerName(const std::string &name) { mNameWidget->setCaption(name); } void ReviewDialog::setRace(const std::string &raceId) { mRaceId = raceId; const ESM::Race *race = MWBase::Environment::get().getWorld()->getStore().get().search(mRaceId); if (race) { ToolTips::createRaceToolTip(mRaceWidget, race); mRaceWidget->setCaption(race->mName); } } void ReviewDialog::setClass(const ESM::Class& class_) { mKlass = class_; mClassWidget->setCaption(mKlass.mName); ToolTips::createClassToolTip(mClassWidget, mKlass); } void ReviewDialog::setBirthSign(const std::string& signId) { mBirthSignId = signId; const ESM::BirthSign *sign = MWBase::Environment::get().getWorld()->getStore().get().search(mBirthSignId); if (sign) { mBirthSignWidget->setCaption(sign->mName); ToolTips::createBirthsignToolTip(mBirthSignWidget, mBirthSignId); } } void ReviewDialog::setHealth(const MWMechanics::DynamicStat& value) { mHealth->setValue(static_cast(value.getCurrent()), static_cast(value.getModified())); std::string valStr = MyGUI::utility::toString(value.getCurrent()) + "/" + MyGUI::utility::toString(value.getModified()); mHealth->setUserString("Caption_HealthDescription", "#{sHealthDesc}\n" + valStr); } void ReviewDialog::setMagicka(const MWMechanics::DynamicStat& value) { mMagicka->setValue(static_cast(value.getCurrent()), static_cast(value.getModified())); std::string valStr = MyGUI::utility::toString(value.getCurrent()) + "/" + MyGUI::utility::toString(value.getModified()); mMagicka->setUserString("Caption_HealthDescription", "#{sMagDesc}\n" + valStr); } void ReviewDialog::setFatigue(const MWMechanics::DynamicStat& value) { mFatigue->setValue(static_cast(value.getCurrent()), static_cast(value.getModified())); std::string valStr = MyGUI::utility::toString(value.getCurrent()) + "/" + MyGUI::utility::toString(value.getModified()); mFatigue->setUserString("Caption_HealthDescription", "#{sFatDesc}\n" + valStr); } void ReviewDialog::setAttribute(ESM::Attribute::AttributeID attributeId, const MWMechanics::AttributeValue& value) { std::map::iterator attr = mAttributeWidgets.find(static_cast(attributeId)); if (attr == mAttributeWidgets.end()) return; attr->second->setAttributeValue(value); } void ReviewDialog::setSkillValue(ESM::Skill::SkillEnum skillId, const MWMechanics::SkillValue& value) { mSkillValues[skillId] = value; MyGUI::TextBox* widget = mSkillWidgetMap[skillId]; if (widget) { float modified = static_cast(value.getModified()), base = static_cast(value.getBase()); std::string text = MyGUI::utility::toString(std::floor(modified)); std::string state = "normal"; if (modified > base) state = "increased"; else if (modified < base) state = "decreased"; widget->setCaption(text); widget->_setWidgetState(state); } } void ReviewDialog::configureSkills(const std::vector& major, const std::vector& minor) { mMajorSkills = major; mMinorSkills = minor; // Update misc skills with the remaining skills not in major or minor std::set skillSet; std::copy(major.begin(), major.end(), std::inserter(skillSet, skillSet.begin())); std::copy(minor.begin(), minor.end(), std::inserter(skillSet, skillSet.begin())); boost::array::const_iterator end = ESM::Skill::sSkillIds.end(); mMiscSkills.clear(); for (boost::array::const_iterator it = ESM::Skill::sSkillIds.begin(); it != end; ++it) { int skill = *it; if (skillSet.find(skill) == skillSet.end()) mMiscSkills.push_back(skill); } updateSkillArea(); } void ReviewDialog::addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2) { MyGUI::ImageBox* separator = mSkillView->createWidget("MW_HLine", MyGUI::IntCoord(10, coord1.top, coord1.width + coord2.width - 4, 18), MyGUI::Align::Default); separator->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel); mSkillWidgets.push_back(separator); coord1.top += separator->getHeight(); coord2.top += separator->getHeight(); } void ReviewDialog::addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2) { MyGUI::TextBox* groupWidget = mSkillView->createWidget("SandBrightText", MyGUI::IntCoord(0, coord1.top, coord1.width + coord2.width, coord1.height), MyGUI::Align::Default); groupWidget->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel); groupWidget->setCaption(label); mSkillWidgets.push_back(groupWidget); coord1.top += sLineHeight; coord2.top += sLineHeight; } MyGUI::TextBox* ReviewDialog::addValueItem(const std::string& text, const std::string &value, const std::string& state, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2) { MyGUI::TextBox* skillNameWidget; MyGUI::TextBox* skillValueWidget; skillNameWidget = mSkillView->createWidget("SandText", coord1, MyGUI::Align::Default); skillNameWidget->setCaption(text); skillNameWidget->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel); skillValueWidget = mSkillView->createWidget("SandTextRight", coord2, MyGUI::Align::Top | MyGUI::Align::Right); skillValueWidget->setCaption(value); skillValueWidget->_setWidgetState(state); skillValueWidget->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel); mSkillWidgets.push_back(skillNameWidget); mSkillWidgets.push_back(skillValueWidget); coord1.top += sLineHeight; coord2.top += sLineHeight; return skillValueWidget; } void ReviewDialog::addItem(const std::string& text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2) { MyGUI::TextBox* skillNameWidget; skillNameWidget = mSkillView->createWidget("SandText", coord1 + MyGUI::IntSize(coord2.width, 0), MyGUI::Align::Default); skillNameWidget->setCaption(text); skillNameWidget->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel); mSkillWidgets.push_back(skillNameWidget); coord1.top += sLineHeight; coord2.top += sLineHeight; } void ReviewDialog::addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2) { // Add a line separator if there are items above if (!mSkillWidgets.empty()) { addSeparator(coord1, coord2); } addGroup(MWBase::Environment::get().getWindowManager()->getGameSettingString(titleId, titleDefault), coord1, coord2); SkillList::const_iterator end = skills.end(); for (SkillList::const_iterator it = skills.begin(); it != end; ++it) { int skillId = *it; if (skillId < 0 || skillId > ESM::Skill::Length) // Skip unknown skill indexes continue; assert(skillId >= 0 && skillId < ESM::Skill::Length); const std::string &skillNameId = ESM::Skill::sSkillNameIds[skillId]; const MWMechanics::SkillValue &stat = mSkillValues.find(skillId)->second; int base = stat.getBase(); int modified = stat.getModified(); std::string state = "normal"; if (modified > base) state = "increased"; else if (modified < base) state = "decreased"; MyGUI::TextBox* widget = addValueItem(MWBase::Environment::get().getWindowManager()->getGameSettingString(skillNameId, skillNameId), MyGUI::utility::toString(static_cast(modified)), state, coord1, coord2); for (int i=0; i<2; ++i) { ToolTips::createSkillToolTip(mSkillWidgets[mSkillWidgets.size()-1-i], skillId); } mSkillWidgetMap[skillId] = widget; } } void ReviewDialog::updateSkillArea() { for (std::vector::iterator it = mSkillWidgets.begin(); it != mSkillWidgets.end(); ++it) { MyGUI::Gui::getInstance().destroyWidget(*it); } mSkillWidgets.clear(); const int valueSize = 40; MyGUI::IntCoord coord1(10, 0, mSkillView->getWidth() - (10 + valueSize) - 24, 18); MyGUI::IntCoord coord2(coord1.left + coord1.width, coord1.top, valueSize, coord1.height); if (!mMajorSkills.empty()) addSkills(mMajorSkills, "sSkillClassMajor", "Major Skills", coord1, coord2); if (!mMinorSkills.empty()) addSkills(mMinorSkills, "sSkillClassMinor", "Minor Skills", coord1, coord2); if (!mMiscSkills.empty()) addSkills(mMiscSkills, "sSkillClassMisc", "Misc Skills", coord1, coord2); // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden mSkillView->setVisibleVScroll(false); mSkillView->setCanvasSize (mSkillView->getWidth(), std::max(mSkillView->getHeight(), coord1.top)); mSkillView->setVisibleVScroll(true); } // widget controls void ReviewDialog::onOkClicked(MyGUI::Widget* _sender) { eventDone(this); } void ReviewDialog::onBackClicked(MyGUI::Widget* _sender) { eventBack(); } void ReviewDialog::onNameClicked(MyGUI::Widget* _sender) { eventActivateDialog(NAME_DIALOG); } void ReviewDialog::onRaceClicked(MyGUI::Widget* _sender) { eventActivateDialog(RACE_DIALOG); } void ReviewDialog::onClassClicked(MyGUI::Widget* _sender) { eventActivateDialog(CLASS_DIALOG); } void ReviewDialog::onBirthSignClicked(MyGUI::Widget* _sender) { eventActivateDialog(BIRTHSIGN_DIALOG); } void ReviewDialog::onMouseWheel(MyGUI::Widget* _sender, int _rel) { if (mSkillView->getViewOffset().top + _rel*0.3 > 0) mSkillView->setViewOffset(MyGUI::IntPoint(0, 0)); else mSkillView->setViewOffset(MyGUI::IntPoint(0, static_cast(mSkillView->getViewOffset().top + _rel*0.3))); } }