#ifndef MWGUI_SpellBuyingWINDOW_H #define MWGUI_SpellBuyingWINDOW_H #include "windowbase.hpp" #include "referenceinterface.hpp" namespace MyGUI { class Gui; class Widget; } namespace MWGui { class WindowManager; } namespace MWGui { class SpellBuyingWindow : public ReferenceInterface, public WindowBase { public: SpellBuyingWindow(); void startSpellBuying(const MWWorld::Ptr& actor); virtual void exit(); protected: MyGUI::Button* mCancelButton; MyGUI::TextBox* mPlayerGold; MyGUI::ScrollView* mSpellsView; std::map mSpellsWidgetMap; void onCancelButtonClicked(MyGUI::Widget* _sender); void onSpellButtonClick(MyGUI::Widget* _sender); void onMouseWheel(MyGUI::Widget* _sender, int _rel); void addSpell(const std::string& spellID); void clearSpells(); int mLastPos,mCurrentY; static const int sLineHeight; void updateLabels(); virtual void onReferenceUnavailable(); bool playerHasSpell (const std::string& id); }; } #endif