#include "actorutil.hpp" #include "../mwbase/world.hpp" #include "../mwbase/environment.hpp" #include "../mwworld/player.hpp" namespace MWMechanics { MWWorld::Ptr getPlayer() { return MWBase::Environment::get().getWorld()->getPlayerPtr(); } bool isPlayerInCombat() { return MWBase::Environment::get().getWorld()->getPlayer().isInCombat(); } }