#ifndef MWRENDER_TERRAINSTORAGE_H #define MWRENDER_TERRAINSTORAGE_H #include namespace MWRender { /// @brief Connects the ESM Store used in OpenMW with the ESMTerrain storage. class TerrainStorage : public ESMTerrain::Storage { private: virtual const ESM::Land* getLand (int cellX, int cellY); virtual const ESM::LandTexture* getLandTexture(int index, short plugin); public: TerrainStorage(const VFS::Manager* vfs, const std::string& normalMapPattern = "", const std::string& normalHeightMapPatteern = "", bool autoUseNormalMaps = false, const std::string& specularMapPattern = "", bool autoUseSpecularMaps = false); /// Get bounds of the whole terrain in cell units virtual void getBounds(float& minX, float& maxX, float& minY, float& maxY); }; } #endif