#include "actioneat.hpp" #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwworld/containerstore.hpp" #include "../mwmechanics/actorutil.hpp" #include "class.hpp" namespace MWWorld { void ActionEat::executeImp (const Ptr& actor) { // remove used item (assume the item is present in inventory) getTarget().getContainerStore()->remove(getTarget(), 1, actor); // apply to actor std::string id = getTarget().getCellRef().getRefId(); if (actor.getClass().apply (actor, id, actor) && actor == MWMechanics::getPlayer()) actor.getClass().skillUsageSucceeded (actor, ESM::Skill::Alchemy, 1); } ActionEat::ActionEat (const MWWorld::Ptr& object) : Action (false, object) {} }